| | |
| | |
|
| | | def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
|
| | | ## 获取物品类型对应存放的默认背包类型
|
| | | if defaultPack == ShareDefine.rptTreasure:
|
| | | #寻宝背包不做处理
|
| | | if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
|
| | | #寻宝背包、临时背包不做处理
|
| | | return defaultPack
|
| | | for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
|
| | | if itemType in itemTypeList:
|
| | |
| | | Def_Effect_AddFBCnt = 233 # 增加副本可进入次数
|
| | | Def_Effect_AddKillBossCnt = 234 # 增加BOSS可击杀次数
|
| | | Def_Effect_DogzEquipPlusExp = 235 # 神兽强化材料经验效果,A值基础经验,B值双倍强化消耗仙玉
|
| | |
|
| | | Def_Effect_AddMagicWeaponUpExp = 236 # 增加法宝升星经验 A值法宝ID B值X经验
|
| | | Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID
|
| | | Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveHonorPoint = 1922 #使用道具给予荣誉积分
|
| | |
| | | #初始化临时存放背包格子数
|
| | | Def_PackCnt_TempItem = 10
|
| | | #初始化宠物背包格子数
|
| | | Def_PackCnt_Pet = 20
|
| | | Def_PackCnt_Pet = 50
|
| | | #初始化通用宠物装备背包格子数
|
| | | Def_PackCnt_PetEquip = 4
|
| | | #主角刚登陆游戏开启精魄槽格子数/符文
|
| | |
| | | ) = range( 0, Def_AutoAtkSkillType )
|
| | |
|
| | | #技能类型
|
| | | Def_SkillType_Count = 23
|
| | | Def_SkillType_Count = 24
|
| | | (
|
| | | Def_SkillType_Special , #特殊技能 0
|
| | | Def_SkillType_Atk , #攻击类 1
|
| | |
| | | Def_SkillType_AttrSkill, # 属性类技能 20
|
| | | Def_SkillType_PassiveLstPlsBuff, #被动触发持续增益类buff 21
|
| | | Def_SkillType_PassiveLstDepBuff, #被动触发持续减益类buff 22
|
| | | Def_SkillType_AttrSkillNoLearn, # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
|
| | |
|
| | | ) = range( 0, Def_SkillType_Count )
|
| | |
|
| | |
| | |
|
| | | #对敌使用技能列表
|
| | | Def_CanAttackSkill_List = [ Def_SkillType_LstDepBuff, Def_SkillType_DepBuff, Def_SkillType_Atk,
|
| | | Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk ]
|
| | | Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk, |
| | | Def_SkillType_PassiveDepBuff, Def_SkillType_PassiveActionBuff, Def_SkillType_PassiveLstDepBuff ]
|
| | |
|
| | | #不利BUFF给NPC添加仇恨
|
| | | Def_Debuff_List = [Def_SkillType_LstDepBuff, Def_SkillType_DepBuff, Def_SkillType_Action,
|
| | |
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade]
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
|
| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
|
| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap]
|
| | |
|
| | | # 不可切换PK模式的地图
|
| | | Def_CanNotChangeAtkModelMap = []
|
| | |
| | | 1000 * 3, # 仓库整理间隔
|
| | | 1000 * 15, # 渡劫鼓舞间隔
|
| | | 1000 * 1, # vip体验时效
|
| | | 1000 * 1, # 限时抢购
|
| | | ]
|
| | | TYPE_Player_Tick_Count = len(TYPE_Player_Tick_Time)
|
| | |
|
| | |
| | | TYPE_Player_Tick_WareHouseSort, # 仓库整理间隔
|
| | | TYPE_Player_Tick_DuJieInspire, # 渡劫鼓舞间隔
|
| | | TYPE_Player_Tick_VIPExperience, #vip体验时效
|
| | | TYPE_Player_Tick_FlashSale, #限时抢购
|
| | | ) = range(0, TYPE_Player_Tick_Count)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | Def_PlayerKey_ComboAddHurtPer = "ComboAddHurtPer" #当前连击的伤害加成万分率
|
| | | Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态
|
| | | Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态
|
| | | Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态
|
| | | #===============================================================================
|
| | | # # 持续性buff伤害处理连击技能ID列表
|
| | | # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
|
| | |
| | |
|
| | | Def_PDict_PKStateTick = "PKStateTick" # PK状态tick,只要有一方发起攻击,双方均进入PK状态
|
| | | Def_PDict_BossStateTick = "BossStateTick" # boss状态tick,攻击boss即进入boss状态
|
| | |
|
| | | Def_PDict_MapAreaExpTick = "MapAreaExpTick" # 给场景经验tick
|
| | | # 装备累计基础属性
|
| | | Def_PDict_EquipTotalBaseMinAtk = "EquipTotalBaseMinAtk" # 装备累计基础最小攻击
|
| | | Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk" # 装备累计基础最大攻击
|
| | |
| | | Def_PDictType_Default, # 默认
|
| | | Def_PDictType_OnlinePrize, # 在线奖励(暂停使用),领取后重新计时型
|
| | | Def_PDictType_FBWipeOut, # fb扫荡
|
| | | Def_PDictType_3,
|
| | | Def_PDictType_FlashSale, #限时抢购
|
| | | Def_PDictType_TJGNotify, # 脱机挂结果通知
|
| | | Def_PDictType_LVAward, # 等级奖励领取信息记录5
|
| | | Def_PDictType_GoldGift, # 充值豪礼
|
| | |
| | | Def_Player_Dict_StoryMissionState = "StoryMissionState_%s" # 剧情任务编号完成状态, 参数(key编号), 按编号位记录
|
| | | Def_Player_Dict_TaskLastKillNPCID = "TaskLastKillNPCID" #任务上次随机击杀NPCID
|
| | | Def_Player_Dict_TaskLastVisitNPCID = "TaskLastVisitNPCID" #任务上次随机访问NPCID
|
| | | LittleHelperSetNumCount = 20 # 小助手设置编号个数
|
| | | LittleHelperValueCount = 6 # 小助手设置值个数
|
| | | Def_Player_Dict_LittleHelperValue = "LittleHelperValue%s_%s" # 小助手设置值存储, 参数(设置编号, value编号)
|
| | | Def_Player_Dict_FromMapID = 'FromMapID' # 最后一次离开的非中立常规地图,地图ID
|
| | | Def_Player_Dict_FromPosX = 'FromPosX' # 最后一次离开的非中立常规地图,坐标X
|
| | | Def_Player_Dict_FromPosY = 'FromPosY' # 最后一次离开的非中立常规地图,坐标X
|
| | | Def_Player_Dict_FromLineID = 'FromLineID' # 最后一次离开的非中立常规地图,线路ID
|
| | |
|
| | |
|
| | | Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID)
|
| | |
| | | Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
|
| | | Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
|
| | | Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号
|
| | | Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
|
| | | Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID
|
| | | Def_Player_Dict_FamilyArrestAwardState = "ArrestAwardState_103" # 家族悬赏奖励领取情况
|
| | | Def_Player_Dict_OtherDayLogin = "OtherDayLogin_105" # 非同一天二次登陆
|
| | |
| | | Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用
|
| | | Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启
|
| | | Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值
|
| | | Def_PDict_SuperGiftData = "SuperGiftData" # 超值礼包数据
|
| | | Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
|
| | | Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
|
| | | Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
|
| | | Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
|
| | |
| | |
|
| | | Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳
|
| | |
|
| | | Def_PDict_HadCompoundWing = "HadCompoundWing" # 是否合成过一代翅膀
|
| | | Def_PDict_ComposeMustSuccess = "ComposeMustSuccess_%s" # 前X次合成必定成功,参数(合成归组)
|
| | | Def_PDict_FirstSuccMakeJobItem = "FirstSuccMakeJobItem_%s" # 首次合成成功给本职业物品记录,参数为(合成ID)
|
| | |
|
| | | Def_PDict_DownloadAwardState = "DownloadAwardState" # 分支下载奖励状态 0-未领 1-已领
|
| | |
|
| | |
| | | Def_PDict_CostRebateGold = "CostRebateGold" # 消费返利总累计消费仙玉
|
| | | Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord" # 消费返利领奖记录
|
| | |
|
| | | #累计充值活动
|
| | | Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID
|
| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉
|
| | | Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录
|
| | |
|
| | | #限时特惠活动
|
| | | Def_PDict_SpringSaleID = "SpringSaleID" # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time
|
| | | Def_PDict_SpringSaleMailState = "SpringSaleMailState" # 玩家身上的活动更新提醒邮件状态
|
| | |
| | | #绑玉转盘
|
| | | Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt" # 今日已转次数
|
| | | Def_PDict_BindJadeWheelHistoryCnt = "BindJadeWheelHistoryCnt" # 历史已转次数
|
| | |
|
| | | #限时抢购活动
|
| | | Def_PDict_FlashSaleID = "FlashSaleID" # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time
|
| | | Def_PDict_FlashSaleState = "FlashSaleState" # 玩家身上的限时抢购活动state
|
| | | Def_PDict_FlashSaleMailState = "FlashSaleMailState" # 玩家身上的活动更新提醒邮件状态
|
| | | Def_PDict_FlashSaleYY = "FlashSaleYY_%s" # 玩家预约限时抢购商品
|
| | |
|
| | | #许愿池活动
|
| | | Def_PDict_WishingWellID = "WishingWellID" # 玩家身上的许愿池活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_WishingWellFreeTime = "WishingWellFreeTime" # 许愿池免费开始计时时间
|
| | | Def_PDict_WishingWellAwardTime = "WishingWellAwardTime" # 许愿池许愿时间
|
| | | Def_PDict_WishingWellRefreshCnt = "WishingWellRefreshCnt" # 付费刷新次数
|
| | | Def_PDict_WishingWellItem = "WishingWellItem_%s_%s" # 物品ID,是否极品、是否绑定信息 参数(类型,物品数据)
|
| | | Def_PDict_WishingWellItemCnt = "WishingWellItemCnt_%s_%s" # 物品数量记录 参数(类型,物品数据)
|
| | |
|
| | | #聊天气泡
|
| | | Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | | #类型 Def_PDictType_OnlinePrize
|
| | | Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
|
| | |
| | | Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
|
| | | Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
|
| | | Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
|
| | |
|
| | | Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
|
| | | #炼丹炉
|
| | | Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
|
| | | Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
|
| | |
| | | Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
|
| | | Def_CalcAttrFunc_Dogz, # 神兽35
|
| | | Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
|
| | | ) = range(37)
|
| | | Def_CalcAttrFunc_DogzEquip, # 神兽装备37
|
| | | Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
|
| | | ) = range(39)
|
| | |
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
|
| | |
| | |
|
| | | #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
|
| | | MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, |
| | | Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
|
| | | Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
|
| | | # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
|
| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, |
| | | # Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
|
| | | # Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
|
| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
|
| | | ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
|
| | |
| | | ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
|
| | | ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
|
| | | ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz],
|
| | | # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
|
| | | ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
|
| | | }
|
| | |
|
| | |
| | | TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | TriggerType_SuperHit, # 暴击时 触发技能
|
| | | TriggerType_SuperHitValue, # 暴击时 增加暴击值
|
| | | TriggerType_AttackPlayer, # 击中玩家(群攻多次触发) 同 TriggerType_HurtObjAddBuff
|
| | | TriggerType_StormAttackOneByOne, # 类剑刃风暴攻击1对1触发技能 |
| | | TriggerType_ReduceCD, # 减少CD
|
| | | TriggerType_SuperHitSkillPer, # 暴击时,增加技能伤害 10
|
| | | TriggerType_AttackAddFinalValue, #增加输出伤害
|
| | |
| | | TriggerType_OneDamage, # 伤害降低到1点 49
|
| | | TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
|
| | | TriggerType_ChangeHurtToHP, # 把受到伤害的xx%转化为生命值 51
|
| | | ) = range(1, 52)
|
| | | TriggerType_AddLayer, # BUFF层级增加时 52
|
| | | TriggerType_ForbidenCure, # 禁止治疗 53
|
| | | TriggerType_PassiveBuffValue, ## 被动buff值计算中二次获取被动值 54
|
| | | TriggerType_AttackKillHappen, ## 对被动技能斩杀的概率增强 55
|
| | | TriggerType_AddBuffOver, # 添加buff之后触发技能 56
|
| | | TriggerType_StormAttackOver, # 类剑刃风暴每攻击一次触发技能 57
|
| | | TriggerType_StormAttackReduceCD, # 类剑刃风暴攻击每攻击一次减少CD 58
|
| | | TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59
|
| | | TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
|
| | | TriggerType_GiftReduceCD, # 天赋用的减CD 61
|
| | | ) = range(1, 62)
|
| | |
|
| | |
|
| | | # NPC功能类型定义
|
| | |
| | | Def_ClientServerInitOK, #跨服子服启动成功6
|
| | | ) = range(7)
|
| | |
|
| | | #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
|
| | | (
|
| | | Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
|
| | | Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
|
| | | Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
|
| | | ) = range(3)
|
| | |
|
| | | ##==================================================================================================
|
| | | #游戏消费点类型定义
|
| | | Def_CostType_List = (
|
| | |
| | | Def_Cost_AlchemyPray, # 丹药祈福
|
| | | Def_Cost_ResetGreatMasterSkill, # 重置天赋技能
|
| | | Def_Cost_BindJadeWheel, # 绑玉转盘
|
| | | Def_Cost_WishingWell, # 许愿池刷新
|
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
|
| | |
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | | ) = range(2000, 2000 + 56)
|
| | | ) = range(2000, 2000 + 57)
|
| | |
|
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | |
| | | Def_Cost_RuneHole:"RuneHole",
|
| | | Def_Cost_AlchemyPray:"AlchemyPray",
|
| | | Def_Cost_BindJadeWheel:"BindJadeWheel",
|
| | | Def_Cost_WishingWell:"WishingWell",
|
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | |
| | | ItemDel_AddFBCnt, # 增加副本可进入次数 31
|
| | | ItemDel_AddKillBossCnt, # 增加BOSS可击杀次数 32
|
| | | ItemDel_DogzEquipPlus, # 神兽装备强化
|
| | | ) = range(2000, 2000 + 34)
|
| | | ItemDel_ChatBubbleBox, # 激活聊天气泡框
|
| | | ) = range(2000, 2000 + 35)
|
| | |
|
| | | # 物品扣除类型对应信息 {类型:eventName, ...}
|
| | | ItemDelTypeDict = {
|
| | |
| | | VIPPrivilege_FMTDouble, #28 封魔坛双倍击杀
|
| | | VIPPrivilege_29, #29 娲皇遗迹购买次数 - 副本总表统一处理
|
| | | VIPPrivilege_BindJadeWheel, #30 绑玉转盘次数
|
| | | ) = range(1, 31)
|
| | | VIPPrivilege_PrayElixir, #31 丹药祈福次数
|
| | | ) = range(1, 32)
|
| | |
|
| | |
|
| | | (
|
| | |
| | | ntPet,
|
| | | ntTouchKill, #触碰后自杀类 17
|
| | | ntUndeath, #不死类型 18
|
| | | ntRobot, #上古战场机器人类型 19
|
| | | ntMax
|
| | | ) = range(20)
|
| | | ) = range(21)
|
| | |
|
| | |
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|
| | |
| | | Def_RewardType_FCRecharge, # 仙界盛典充值大礼13
|
| | | Def_RewardType_FCParty, # 仙界盛典全民来嗨14
|
| | | Def_RewardType_DownLoad, # 分包下载奖励15
|
| | | )= range(16)
|
| | | Def_RewardType_WishingWell, # 许愿池奖励16
|
| | | Def_RewardType_OpenFunc, # 功能开启奖励17
|
| | | Def_RewardType_TotalRecharge, # 累计充值奖励18
|
| | | )= range(19)
|
| | |
|
| | |
|
| | | #boss复活相关活动定义
|
| | |
| | | Def_PPAct_Pray, #祈愿 11
|
| | | Def_PPAct_BossHome, #boss之家 12
|
| | | Def_PPAct_VIPBoss, #vipBOSS 13
|
| | | ) = range(1, 13+1) |
| | | ) = range(1, 13+1)
|
| | |
|
| | | # 套装枚举,普通套装,强化套装
|
| | | (EquipSuitType_Normal,
|
| | | EquipSuitType_Plus,
|
| | | ) = range(1,3)
|
| | |
|
| | | EquipGroupType_Armor = '1' # 防具套装
|
| | | EquipGroupType_Relics = '2' # 仙器套装
|
| | |
|
| | | # 符印来源类型
|
| | | (
|
| | | Rune_Source_Unkown, # 老号未知 0
|
| | | Rune_Source_Default, # 默认 1
|
| | | Item_Source_Compound, # 符印合成 2
|
| | | ) = range(3) |