| | |
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade]
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
|
| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
|
| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap]
|
| | |
|
| | | # 不可切换PK模式的地图
|
| | | Def_CanNotChangeAtkModelMap = []
|
| | |
| | | Def_PDict_CostRebateGold = "CostRebateGold" # 消费返利总累计消费仙玉
|
| | | Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord" # 消费返利领奖记录
|
| | |
|
| | | #累计充值活动
|
| | | Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID
|
| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉
|
| | | Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录
|
| | |
|
| | | #限时特惠活动
|
| | | Def_PDict_SpringSaleID = "SpringSaleID" # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time
|
| | | Def_PDict_SpringSaleMailState = "SpringSaleMailState" # 玩家身上的活动更新提醒邮件状态
|
| | |
| | | Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
|
| | | Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
|
| | | Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
|
| | |
|
| | | Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
|
| | | #炼丹炉
|
| | | Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
|
| | | Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
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| | |
| | | Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
|
| | | Def_CalcAttrFunc_Dogz, # 神兽35
|
| | | Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
|
| | | ) = range(37)
|
| | | Def_CalcAttrFunc_DogzEquip, # 神兽装备37
|
| | | Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
|
| | | ) = range(39)
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| | |
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
|
| | |
| | |
|
| | | #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
|
| | | MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, |
| | | Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
|
| | | Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
|
| | | # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
|
| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, |
| | | # Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
|
| | | # Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
|
| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
|
| | | ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
|
| | |
| | | ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
|
| | | ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
|
| | | ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz],
|
| | | # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
|
| | | ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
|
| | | }
|
| | |
|
| | |
| | | TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | TriggerType_SuperHit, # 暴击时 触发技能
|
| | | TriggerType_SuperHitValue, # 暴击时 增加暴击值
|
| | | TriggerType_AttackPlayer, # 击中玩家(群攻多次触发) 同 TriggerType_HurtObjAddBuff
|
| | | TriggerType_StormAttackOneByOne, # 类剑刃风暴攻击1对1触发技能 |
| | | TriggerType_ReduceCD, # 减少CD
|
| | | TriggerType_SuperHitSkillPer, # 暴击时,增加技能伤害 10
|
| | | TriggerType_AttackAddFinalValue, #增加输出伤害
|
| | |
| | | TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
|
| | | TriggerType_ChangeHurtToHP, # 把受到伤害的xx%转化为生命值 51
|
| | | TriggerType_AddLayer, # BUFF层级增加时 52
|
| | | ) = range(1, 53)
|
| | | TriggerType_ForbidenCure, # 禁止治疗 53
|
| | | TriggerType_PassiveBuffValue, ## 被动buff值计算中二次获取被动值 54
|
| | | TriggerType_AttackKillHappen, ## 对被动技能斩杀的概率增强 55
|
| | | TriggerType_AddBuffOver, # 添加buff之后触发技能 56
|
| | | TriggerType_StormAttackOver, # 类剑刃风暴每攻击一次触发技能 57
|
| | | TriggerType_StormAttackReduceCD, # 类剑刃风暴攻击每攻击一次减少CD 58
|
| | | TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59
|
| | | TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
|
| | | TriggerType_GiftReduceCD, # 天赋用的减CD 61
|
| | | ) = range(1, 62)
|
| | |
|
| | |
|
| | | # NPC功能类型定义
|
| | |
| | | Def_SendMergeLoudspeaker, #发送跨服喇叭5
|
| | | Def_ClientServerInitOK, #跨服子服启动成功6
|
| | | ) = range(7)
|
| | |
|
| | | #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
|
| | | (
|
| | | Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
|
| | | Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
|
| | | Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
|
| | | ) = range(3)
|
| | |
|
| | | ##==================================================================================================
|
| | | #游戏消费点类型定义
|
| | |
| | | ntPet,
|
| | | ntTouchKill, #触碰后自杀类 17
|
| | | ntUndeath, #不死类型 18
|
| | | ntRobot, #上古战场机器人类型 19
|
| | | ntMax
|
| | | ) = range(20)
|
| | | ) = range(21)
|
| | |
|
| | |
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|
| | |
| | | Def_RewardType_DownLoad, # 分包下载奖励15
|
| | | Def_RewardType_WishingWell, # 许愿池奖励16
|
| | | Def_RewardType_OpenFunc, # 功能开启奖励17
|
| | | )= range(18)
|
| | | Def_RewardType_TotalRecharge, # 累计充值奖励18
|
| | | )= range(19)
|
| | |
|
| | |
|
| | | #boss复活相关活动定义
|
| | |
| | | Def_PPAct_Pray, #祈愿 11
|
| | | Def_PPAct_BossHome, #boss之家 12
|
| | | Def_PPAct_VIPBoss, #vipBOSS 13
|
| | | ) = range(1, 13+1) |
| | | ) = range(1, 13+1)
|
| | |
|
| | | # 套装枚举,普通套装,强化套装
|
| | | (EquipSuitType_Normal,
|
| | | EquipSuitType_Plus,
|
| | | ) = range(1,3)
|
| | |
|
| | | EquipGroupType_Armor = '1' # 防具套装
|
| | | EquipGroupType_Relics = '2' # 仙器套装
|
| | |
|
| | | # 符印来源类型
|
| | | (
|
| | | Rune_Source_Unkown, # 老号未知 0
|
| | | Rune_Source_Default, # 默认 1
|
| | | Item_Source_Compound, # 符印合成 2
|
| | | ) = range(3) |