ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -4927,8 +4927,9 @@
    
    
    #总跑环次数已满,不可再做
    if run_event == Def_Run_Around_Over_1 and allCount >= RUNCOUNT:
        return
    if run_event == Def_Run_Around_Over_1:
        if allCount >= RUNCOUNT or aroundCount >= AROUNDCOUNT:
            return
    
    nextMissionID = 0
    nextMission = None
@@ -4976,9 +4977,9 @@
        
        if curMissionData.Type == QuestCommon.Def_Mission_Type_RunFamily:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskFRun, 1)
        if allCount < RUNCOUNT:
            nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
#        if allCount < RUNCOUNT:
#            nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
        
                
            
@@ -5535,8 +5536,14 @@
    #给物品奖励
    itemInfo = []
    if item_id and item_count:
        AddEventItem(curPlayer, curMission, item_id, item_count, bind=True)
        itemInfo = [[item_id, item_count, True]]
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
        if 1 > packSpace:
            PlayerControl.NotifyCode(curPlayer, "UnionTask_Reward")
            PlayerControl.SendMailByKey("UnionTaskReward", [curPlayer.GetID()], itemInfo)
        else:
            AddEventItem(curPlayer, curMission, item_id, item_count, bind=True)
    GameWorld.DebugLog("任务:%d  获得经验:%d,钱=%s,物品ID=%s,物品数量=%s" 
                       % (curMission.GetMissionID(), exp, money, item_id, item_count))
    
@@ -5874,6 +5881,11 @@
    #记录副本对应的任务ID
    if FBCommon.GetRecordMapID(mapID) in [ChConfig.Def_FBMapID_ClearDevil, ChConfig.Def_FBMapID_MagicWeapon]:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMissionID, curMission.GetMissionID())
        missionID = curMission.GetMissionID()
        curMissionData = FindQuestFunc(missionID)
        if curMissionData:
            missionType = curMissionData.Type
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMissionType, missionType)
    return
#---------------------------------------------------------------------