ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -33,6 +33,7 @@
import PlayerFamilyRedPacket
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerActGarbageSorting
import PlayerUniversalGameRec
import GameWorldAverageLv
import PlayerFamilyBoss
@@ -838,6 +839,12 @@
                        #限时抢购重置购买次数 本次活动每场不能重复
                        #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
                        PlayerStore.ResetFlashSaleBuyCnt(ipyData)
                    elif actName == ShareDefine.OperationActionName_GarbageSorting:
                        PlayerActGarbageSorting.OnActStart(actNum)
                else:
                    if actName == ShareDefine.OperationActionName_GarbageSorting:
                        PlayerActGarbageSorting.OnActEnd(actNum)
            else:
                GameWorld.Log("    dbActID不变: dbActID=%s,curActID=%s" % (dbActID, curActID))
                
@@ -853,7 +860,13 @@
            elif actName == ShareDefine.OperationActionName_BossReborn:
                if isReload and ipyData:
                    GameWorldBoss.SetBossRebornNeedPoint(True)
            elif actName == ShareDefine.OperationActionName_HorsePetFeast:
                if preState != state and state:
                    relatedID = "%s|%s" % (actName, actNum)
                    GameWorld.Log("    骑宠盛宴开始: relatedID=%s" % (relatedID))
                    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % relatedID, int(time.time()))
            elif actName == ShareDefine.OperationActionName_FairyCeremony:
                if isReload and ipyData:
                    PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)