hxp
2024-05-16 2bca56e5df150d46e0f218a4e1af5e3dd81a0bcb
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1263,6 +1263,22 @@
        return {}
    return ret
def GetLogicMapID(curObj=None):
    if curObj:
        tfMapID = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMapID)
        if tfMapID:
            return tfMapID
    return GameWorld.GetMap().GetMapID()
def CalcFBNPCPlusAttr(curNPC):
    ## 副本NPC增加属性
    # @return: 增加的属性信息 {attrID:value, ...}
    do_FBLogic_ID = __GetFBLogic_MapID(GetLogicMapID(curNPC))
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "CalcFBNPCPlusAttr"))
    if not callFunc:
        return {}
    return callFunc(curNPC)
## 获得副本LoadIng时间
#  @param 占领人
#  @param 被占领的NPC
@@ -2437,6 +2453,18 @@
    
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
def OnTurnFightIsWin(curPlayer, mapID, funcLineID, tagType, tagID, valueList, isWin):
    ## 回合战斗副本是否获胜
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightIsWin"))
    if callFunc == None:
        return isWin
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, isWin)
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
    ## 回合战斗结束
    # @return: 是否需要同步GameServer, 奖励列表, 同步结果信息
@@ -2462,4 +2490,16 @@
    
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret)
def OnTurnFightPlayerFactionHurt(curPlayer, mapID, funcLineID, hurtObj, hurtValue, factionHurtValue):
    ## 回合战斗玩家阵营伤害变更
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightPlayerFactionHurt"))
    if callFunc == None:
        return
    return callFunc(curPlayer, mapID, funcLineID, hurtObj, hurtValue, factionHurtValue)