| | |
| | | import CalcNoLineEffect
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| | | import CrossPlayerData
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| | | import CalcLineEffect
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| | | import PlayerActivity
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| | | import PlayerHorse
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| | |
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| | | import random
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| | | import math
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| | |
| | | petID = petStruct.PetID
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| | | petStruct.BindType = petItem.GetIsBind()
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| | | petStruct.Name = str(petStruct.PetID)#petNpcData.GetName() 配表不是UTF8会导致报错,默认用ID当名字
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| | | petStruct.DailyTrainCnt = PlayerHorse.GetHorsePetSkinIndex(curPlayer, 2, npcID)
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| | | # 宠物lv 改为 阶级 用于客户端显示名字颜色用
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| | | # classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
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| | | # rolePet.SetLV(classLV)
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| | |
| | |
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| | | #记录出战的宠物索引 默认+1 0则代表没有
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPetIndex, petItemIndex + 1)
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| | | rolePet.SetSightLevel(curPlayer.GetSightLevel())
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| | | return True
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| | |
|
| | | def AutoSummonPet(curPlayer):
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| | |
| | | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(petPackIndex, newPetItem):
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| | | return
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| | |
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| | | PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Pet, len(GetActivePetID(curPlayer)))
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| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Pet)
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| | |
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| | | EventShell.EventRespons_OnActivatePet(curPlayer, petNPCID)
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| | |
| | |
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| | | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(petPackIndex, newPetItem):
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| | | return
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| | | PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Pet, len(GetActivePetID(curPlayer)))
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| | | SetPetSkillFightPower(curPlayer) # 技能战力重算
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| | | petItemIndex = GetPetDataItemIndexByNPCID(curPlayer, petNPCID)
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| | | DoChangePetState(curPlayer, petItemIndex, ShareDefine.Def_PetState_Fight)
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| | |
| | | #广播
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| | | sysMark = sysMarkList[i] if i < len(sysMarkList) else 'PetUpLv'
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| | | PlayerControl.WorldNotify(0, sysMark, [playerName, petNPCID, limitPetClassLV, skillid])
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| | |
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| | | #增加升级活跃点效果
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| | | PlayerActivity.AddActivityByLVOnLearnSkill(curPlayer, skillid)
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| | | |
| | | if not learnSkillList and updClassLV + 1 == maxClassLV:
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| | | PlayerControl.WorldNotify(0, 'PetUpLvMax', [playerName, petNPCID])
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| | | # 如果是当前出战的宠物, 则该宠物学习技能
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| | |
| | | continue
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| | | totalPetLV += classLV
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| | | return totalPetLV
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| | |
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| | | def IsPetMaxLV(curPlayer, petNPCID):
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| | | petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
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| | | if not petItem:
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| | | return
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| | | petNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
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| | | classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
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| | | petIpyData = GetPetIpydata(petNPCID)
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| | | if not petIpyData:
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| | | return
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| | | maxClassLV = petIpyData.GetMaxRank()
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| | | return classLV + 2 > maxClassLV
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| | |
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| | | ## 刷新宠物数据物品增加的属性
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| | | def RefreshPetItemAddAttr(curPlayer, isUpdBillboard):
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| | |
| | | allAttrListPetSign = [{} for _ in range(4)] # 属性含 特殊的技能属性(因为签到技能属性成长,战力也是成长的,所以不能放技能中算战力,暂时放魂石中)
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| | | allAttrListPetSoul = [{} for _ in range(4)]
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| | | skillAttrList = [{} for _ in range(4)]
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| | | |
| | | allAttrListPetSkin = [{} for _ in range(4)]
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| | | totalMinAtk, totalMaxAtk = GetPetAtkValue(curPlayer)
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| | | PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMinAtk, totalMinAtk, allAttrListPet)
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| | | PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet)
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| | |
| | | continue
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| | | SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
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| | |
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| | | |
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Pet, allAttrListPet)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PetSoul, allAttrListPetSoul)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PetSign, allAttrListPetSign)
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| | |
| | | if not petIpyData:
|
| | | continue
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| | | initFPAdd += petIpyData.GetInitFightPower()
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| | | #觉醒战力
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| | | skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (2, petItemNPCID), 0)
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| | | skinIpyData = IpyGameDataPY.GetIpyGameDataNotLog('HorsePetSkin', 2, petItemNPCID, skinData/100)
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| | | if skinIpyData:
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| | | for attrID, attrValue in skinIpyData.GetAttrInfo().items():
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| | | PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrListPetSkin)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PetSkin, allAttrListPetSkin)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Pet, initFPAdd)
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| | | # GameWorld.DebugLog("宠物榜NPCID: %s, petDict=%s" % (billPetNPCID, str(billPetDict)))
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| | | return
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