| | |
| | | DWORD StoneNPCID; //墓碑NPCID
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| | | };
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| | |
|
| | | //Boss首杀
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| | |
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| | | struct tagBOSSFirstKill
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| | | {
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| | | DWORD _NPCID; //ID
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| | | WORD PerPlayerMoneyAward; // 首杀全服玩家奖励灵石额度/人
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| | | list PersonFirstKillAward; // 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...]
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| | | };
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| | |
|
| | | //古神禁地表
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| | |
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| | | struct tagElderGodArea
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| | |
| | | DWORD _EquipPlace; //装备位(物品表EquipPlace字段)
|
| | | };
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| | |
|
| | | //装备神装表
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| | |
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| | | struct tagEquipShenAttr
|
| | | {
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| | | DWORD _EquipItemID; //装备ID
|
| | | list ShenAttrIDList; //神品传奇属性ID列表
|
| | | list ShenAttrValueList; //神品传奇属性值列表
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| | | list XianAttrIDList; //仙品传奇属性ID列表
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| | | list XianAttrValueList; //仙品传奇属性值列表
|
| | | list JiAttrIDList; //极品传奇属性ID列表
|
| | | list JiAttrValueList; //极品传奇属性值列表
|
| | | list LegendAttrIDList; //普通传奇属性ID列表
|
| | | list LegendAttrValueList; //普通传奇属性值列表
|
| | | };
|
| | |
|
| | | //装备神装进阶表
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| | |
|
| | | struct tagEquipShenEvolve
|
| | | {
|
| | | DWORD _EquipItemID; //装备ID
|
| | | DWORD EvolveEquipID; //可进阶目标装备ID
|
| | | list EvolveNeedItemIDInfo; //进阶所需附加材料及个数
|
| | | BYTE EvolveNeedSuitCount; //进阶所需本阶套装件数
|
| | | BYTE EvolveNeedEquipID; //进阶所需固定装备ID
|
| | | };
|
| | |
|
| | | //装备升星表
|
| | |
|
| | | struct tagEquipStarUp
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| | |
| | | BYTE IsJobLimit; //是否只用本职业装备材料
|
| | | list CostEquipColor; //可用装备品质
|
| | | BYTE CostEquipCnt; //装备数量
|
| | | BYTE SuitTotalRate; //全套装加成概率(非套50%)
|
| | | BYTE UnSuitRate; //单件非套装加成概率
|
| | | BYTE SuitRate; //单件套装加成概率
|
| | | dict CostItemDict; //特殊材料
|
| | | dict StarAttrInfo; //星级属性
|
| | | dict BaseAttrInfo; //基础属性增加
|
| | |
| | | DWORD NeedExp; //升级需要经验
|
| | | dict AttrInfo; //属性
|
| | | BYTE SkinIndex; //外观
|
| | | };
|
| | |
|
| | |
|
| | | //累计充值奖励表
|
| | |
|
| | | struct tagHistoryRechargeAward
|
| | | {
|
| | | BYTE _ID; //id
|
| | | DWORD Recharge; //所需充值元
|
| | | dict Reward; //职业对应的奖励内容,每个职业4组数据,物品ID和物品数量(1.枪豪2.道师3.剑修)
|
| | | }; |