|  |  |  | 
|---|
|  |  |  | #成就 | 
|---|
|  |  |  | if grade >= maxGrade: | 
|---|
|  |  |  | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelics, 1, [lineID+1]) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID, grade) | 
|---|
|  |  |  | #任务 | 
|---|
|  |  |  | EventShell.EventRespons_FBEvent(curPlayer, "queenrelics_pass") | 
|---|
|  |  |  | 
|---|
|  |  |  | FBCommon.AddEnterFBCount(curPlayer, dataMapID) | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1) | 
|---|
|  |  |  | # 不可再挑战下一关了 | 
|---|
|  |  |  | if not nextLineID: | 
|---|
|  |  |  | curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, fbLineTime[Def_LeaveTime] * 1000, True) | 
|---|