| | |
| | | {
|
| | | BYTE _TreasureType; //寻宝类型
|
| | | BYTE PackType; //放入背包
|
| | | BYTE CheckPack; //是否检查背包
|
| | | BYTE IsActType; //是否活动寻宝
|
| | | BYTE DailyFreeCount; //每日免费次数
|
| | | list TreasureCountList; //抽奖次数列表
|
| | | char RecycleItemMail; //重置回收道具邮件,如果有配置回收邮件key,则重置时会回收多余的寻宝道具
|
| | | DWORD CostItemID; //消耗道具ID
|
| | | list CostItemCountList; //消耗个数列表
|
| | | BYTE CostMoneyType; //消耗货币类型
|
| | |
| | | WORD FullLucky; //满幸运值
|
| | | char LuckyRateFormat; //幸运格子概率公式
|
| | | BYTE LuckyGridNum; //幸运格子编号
|
| | | dict GridNumMaxLimitInfo; //格子最大产出次数限制,{"格子":最大可产出次数, ...}
|
| | | list NotifyGridNumList; //需要额外广播的格子
|
| | | BYTE AwardMoneyType; //额外奖励货币类型
|
| | | WORD AwardMoneyValue; //单次奖励货币数
|
| | |
| | | DWORD ItemID; //物品ID
|
| | | DWORD ItemCount; //物品个数
|
| | | DWORD ItemWeight; //物品权重
|
| | | };
|
| | |
|
| | | //寻宝累计次数奖励表
|
| | |
|
| | | struct tagTreasureCntAward
|
| | | {
|
| | | BYTE _TreasureType; //寻宝类型
|
| | | DWORD _NeedTreasureCnt; //所需寻宝次数
|
| | | BYTE AwardIndex; //奖励记录索引 0~30
|
| | | list AwardItemList; //奖励物品信息列表 [[物品ID,个数,是否拍品],...]
|
| | | };
|
| | |
|
| | | //极品白拿表
|
| | |
| | | WORD Point; //积分
|
| | | };
|
| | |
|
| | | //运势活动时间表
|
| | |
|
| | | struct tagActYunshi
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | DWORD TreasureType; //商城类型
|
| | | };
|
| | |
|
| | | //购买次数礼包活动时间表
|
| | |
|
| | | struct tagActBuyCountGift
|