ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py
@@ -17,7 +17,7 @@
# @change: "2014-12-23 15:30" xmnathan GameServer增加根据LineNO发送Py自定义包接口
# @change: "2015-10-22 23:00" hxp 增加Recv_MergerChildToCenter
#-------------------------------------------------------------------------------
"""Version = 2015-10-22 23:00"""
#"""Version = 2015-10-22 23:00"""
#-------------------------------------------------------------------------------
#---导入---
import IPY_GameServer
@@ -30,6 +30,7 @@
import traceback
import ChMapToGamePyPack
import CrossRealmMsg
import PlayerControl
#-------------------------------------------------------------------------------
#---全局变量---
@@ -224,6 +225,23 @@
    innerPackData = clientPack.GetBuffer()
    curPlayer.Sync_GeneralPack(len(innerPackData), innerPackData)
    
def SendPackByPlayer(clientPack, curPlayer=None):
    ## 发送封包,当curPlayer为None时则发送全服玩家
    if not curPlayer:
        # 全服广播在线玩家
        playerManager = GameWorld.GetPlayerManager()
        for i in xrange(playerManager.GetActivePlayerCount()):
            curPlayer = playerManager.GetActivePlayerAt(i)
            if curPlayer == None:
                continue
            if PlayerControl.GetIsTJG(curPlayer):
                continue
            SendFakePack(curPlayer, clientPack)
    else:
        if PlayerControl.GetIsTJG(curPlayer):
            return
        SendFakePack(curPlayer, clientPack)
    return
#-------------------------------------------------------------------------------
#---Py封包注册信息