| | |
| | | import IpyGameDataPY
|
| | | import PlayerViewCache
|
| | | import IPY_GameServer
|
| | | import PlayerControl
|
| | | import PlayerAssist
|
| | | import ShareDefine
|
| | | import PyGameData
|
| | | import GameWorld
|
| | | import ChConfig
|
| | |
|
| | | import random
|
| | | import time
|
| | |
| | | MaxRobotID = 100 # 最大机器人NPC定义ID
|
| | |
|
| | | Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
|
| | | Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
|
| | |
|
| | | ## 助战玩家简要信息
|
| | | class HelpBattlePlayer():
|
| | |
| | | self.checkInCount = 0 # 累计登记次数
|
| | | self.checkInTime = 0
|
| | | self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
|
| | | self.todayXianyuanCoin = 0 # 今日已获得仙缘币
|
| | | return
|
| | |
|
| | | ## 助战记录 - 目前只记录未通知玩家的助战信息
|
| | | class FBHelpBattleRecord():
|
| | | |
| | | def __init__(self):
|
| | | self.callPlayerID = 0 # 召唤他的玩家ID
|
| | | self.callPlayerName = ""
|
| | | self.mapID = 0
|
| | | self.funcLineID = 0
|
| | | self.xianyuanCoinAdd = 0 # 0代表到达上限
|
| | | self.relation = 0 # 当时的关系
|
| | | self.vipLV = 0 # 当时的VIP等级
|
| | | self.recordTime = 0 # 记录的时间
|
| | | self.getThanksGiftCountDict = {} # 协助方今日接收该感谢礼盒次数 {itemID:count, ...}
|
| | | return
|
| | |
|
| | | def OnServerStart():
|
| | |
| | | helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
|
| | | helpBattlePlayer.job = value5 % 10
|
| | | helpBattlePlayer.playerName = recData.GetStrValue1()
|
| | | helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
|
| | | helpCountDictStr = recData.GetStrValue3()
|
| | | strValue3 = recData.GetStrValue3()
|
| | | strValue3List = strValue3.split("|")
|
| | | helpCountDictStr = strValue3List[0] if len(strValue3List) > 0 else "{}"
|
| | | getThanksGiftCountDictStr = strValue3List[1] if len(strValue3List) > 1 else "{}"
|
| | | |
| | | if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("}"):
|
| | | helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
|
| | | else:
|
| | | GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
|
| | | |
| | | if getThanksGiftCountDictStr.startswith("{") and getThanksGiftCountDictStr.endswith("}"):
|
| | | helpBattlePlayer.getThanksGiftCountDict = eval(getThanksGiftCountDictStr)
|
| | | else:
|
| | | GameWorld.ErrLog("LoadCheckInPlayerError: getThanksGiftCountDictStr=%s" % getThanksGiftCountDictStr, playerID)
|
| | | PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
|
| | | GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
|
| | | |
| | | helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
|
| | | for index in xrange(helpRecordRecList.Count()):
|
| | | recData = helpRecordRecList.At(index)
|
| | | playerID = recData.GetValue1()
|
| | | |
| | | helpRecord = FBHelpBattleRecord()
|
| | | helpRecord.callPlayerID = int(recData.GetStrValue2())
|
| | | helpRecord.callPlayerName = recData.GetStrValue1()
|
| | | helpRecord.mapID = recData.GetValue2()
|
| | | helpRecord.funcLineID = recData.GetValue3()
|
| | | helpRecord.xianyuanCoinAdd = recData.GetValue4()
|
| | | helpRecord.relation = recData.GetValue5() % 10
|
| | | helpRecord.vipLV = recData.GetValue5() / 10
|
| | | helpRecord.recordTime = recData.GetTime()
|
| | | |
| | | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
|
| | | unNotifyRecordList.append(helpRecord)
|
| | | PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
|
| | | |
| | | GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
|
| | | for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
|
| | | GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
|
| | | return
|
| | |
|
| | | def OnServerClose():
|
| | | GameWorld.Log("关服保存助战相关信息...")
|
| | | universalRecMgr = GameWorld.GetUniversalRecMgr()
|
| | | universalRecMgr.Delete(Def_RecType_CheckInPlayer)
|
| | | universalRecMgr.Delete(Def_RecType_HelpRecord)
|
| | |
|
| | | GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
|
| | | checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
|
| | |
| | | recData.SetValue4(checkInPlayer.checkInCount)
|
| | | recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
|
| | | recData.SetStrValue1(checkInPlayer.playerName)
|
| | | recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
|
| | | recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
|
| | | strValue3 = "%s|%s" % (str(checkInPlayer.todayHelpCountDict).replace(" ", ""), |
| | | str(checkInPlayer.getThanksGiftCountDict).replace(" ", ""))
|
| | | recData.SetStrValue3(strValue3)
|
| | |
|
| | | GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
|
| | | helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
|
| | | for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
|
| | | GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
|
| | | for helpRecord in helpList:
|
| | | recData = helpRecordRecList.AddRec()
|
| | | recData.SetTime(helpRecord.recordTime)
|
| | | recData.SetValue1(playerID)
|
| | | recData.SetValue2(helpRecord.mapID)
|
| | | recData.SetValue3(helpRecord.funcLineID)
|
| | | recData.SetValue4(helpRecord.xianyuanCoinAdd)
|
| | | recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
|
| | | recData.SetStrValue1(helpRecord.callPlayerName)
|
| | | recData.SetStrValue2(str(helpRecord.callPlayerID))
|
| | | return
|
| | |
|
| | | def HelpBattleOnDay():
|
| | |
| | | GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
|
| | | continue
|
| | | checkInPlayer.todayHelpCountDict = {}
|
| | | checkInPlayer.todayXianyuanCoin = 0
|
| | | return
|
| | |
|
| | | def OnHelpPlayerLogin(curPlayer):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID not in PyGameData.g_fbHelpBattleRecord:
|
| | | return
|
| | | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
|
| | | SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList, True)
|
| | | return
|
| | |
|
| | | def OnMinuteProcess():
|
| | | ''' 每分钟处理
|
| | | 前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
|
| | | 助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
|
| | | '''
|
| | | |
| | | if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
|
| | | return
|
| | | helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
|
| | | |
| | | curTime = int(time.time())
|
| | | |
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
|
| | | sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
|
| | | for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
|
| | | |
| | | curPlayer = playerManager.FindPlayerByID(playerID)
|
| | | |
| | | if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
|
| | | #GameWorld.DebugLog(" 离线或脱机不处理, playerID=%s" % playerID)
|
| | | continue
|
| | | |
| | | checkInCount = checkInPlayer.checkInCount
|
| | | if checkInCount > newbieCheckInCount:
|
| | | #GameWorld.DebugLog(" 超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s" |
| | | # % (playerID, checkInCount, newbieCheckInCount))
|
| | | continue
|
| | | |
| | | checkInTime = checkInPlayer.checkInTime
|
| | | checkInMinutes = (curTime - checkInTime) / 60 |
| | | if checkInMinutes not in sysAutoCallHelpDict:
|
| | | #GameWorld.DebugLog(" 签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s" |
| | | # % (playerID, checkInMinutes, sysAutoCallHelpDict))
|
| | | continue
|
| | | |
| | | randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
|
| | | # 随机一个不是自己的登记玩家
|
| | | for _ in xrange(20):
|
| | | randPlayerID = random.choice(helpPlayerIDList)
|
| | | if randPlayerID != playerID:
|
| | | break
|
| | | |
| | | # 只有自己不处理
|
| | | if randPlayerID == playerID:
|
| | | #GameWorld.DebugLog(" 登记玩家只有自己,不处理, playerID=%s" % (playerID))
|
| | | continue
|
| | | |
| | | randHelpMapID = random.choice(randHelpMapList)
|
| | | lineID = 0 # 默认0
|
| | | |
| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
|
| | | relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
|
| | | calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
|
| | | GameWorld.DebugLog(" 系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
|
| | | |
| | | calledPlayerDict = {calledPlayerID:relation}
|
| | | msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
|
| | | __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
|
| | | |
| | | checkInPlayer.getThanksGiftCountDict = {}
|
| | | return
|
| | |
|
| | | ## 是否在助战登记列表里
|
| | |
| | | elif cmd == "SweepCall":
|
| | | result = __DoFBHelpBattleSweepCall(curPlayer, msgList)
|
| | |
|
| | | # 协助完成
|
| | | elif cmd == "AssistFinish":
|
| | | __DoAssistFinish(curPlayer, msgList)
|
| | | return
|
| | | |
| | | if result == None:
|
| | | return
|
| | |
|
| | |
| | | playerID = curPlayer.GetPlayerID()
|
| | | curCache = PlayerViewCache.FindViewCache(playerID)
|
| | | haveViewCache = 1 if curCache else 0
|
| | | todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer)
|
| | |
|
| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict.get(playerID)
|
| | | if not helpBattlePlayer:
|
| | |
| | | helpBattlePlayer.vipLV = curPlayer.GetVIPLv()
|
| | | helpBattlePlayer.checkInCount = checkInCount + 1
|
| | | helpBattlePlayer.checkInTime = curTime
|
| | | helpBattlePlayer.todayXianyuanCoin = todayXianyuanCoin
|
| | |
|
| | | isOK = 1 # 默认成功
|
| | | GameWorld.Log("玩家助战登记: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,todayXianyuanCoin=%s,checkInCount=%s,haveViewCache=%s" |
| | | % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), todayXianyuanCoin, checkInCount + 1, haveViewCache), playerID)
|
| | | GameWorld.Log("玩家助战登记: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,checkInCount=%s,haveViewCache=%s" |
| | | % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), checkInCount + 1, haveViewCache), playerID)
|
| | | return [isOK, haveViewCache]
|
| | |
|
| | | def UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName):
|
| | |
| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
|
| | | if refreshType == IPY_GameServer.CDBPlayerRefresh_LV:
|
| | | helpBattlePlayer.playerLV = value
|
| | | elif refreshType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
|
| | | helpBattlePlayer.todayXianyuanCoin = value |
| | | elif refreshType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
|
| | | helpBattlePlayer.vipLV = value
|
| | | else:
|
| | |
| | |
|
| | | def __DoFBHelpBattleSweepCall(curPlayer, msgList):
|
| | | ''' 扫荡助战列表刷新且直接召唤
|
| | | 随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家
|
| | | 随机选择免费的玩家
|
| | | '''
|
| | | mapID, funcLineID = msgList[1:]
|
| | |
|
| | |
| | | helpCountKey = (mapID, helpCountLineID)
|
| | |
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | tagPlayerID = playerID
|
| | | tagPlayerName = curPlayer.GetName()
|
| | | GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
|
| | |
|
| | | curTime = int(time.time())
|
| | |
| | | checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
|
| | | checkInValidSeconds = checkInValidHours * 3600
|
| | |
|
| | | xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
|
| | | baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
|
| | | relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} |
| | | |
| | | isSweep = True
|
| | | onlyFree = True
|
| | | checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
|
| | | random.shuffle(checkInPlayerIDList) # 刷新纯随机
|
| | |
| | | checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree)
|
| | | if not canHelp:
|
| | | continue
|
| | | |
| | | helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
|
| | | relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
|
| | | if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, |
| | | curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
|
| | | continue
|
| | | |
| | | helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
|
| | |
|
| | | # 不足的机器人NPC补足
|
| | |
| | |
|
| | | GameWorld.Log(" helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
|
| | | return [helpBattlePlayerDict]
|
| | |
|
| | | def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime, |
| | | xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
|
| | | |
| | | calledPlayerID = helpBattlePlayer.playerID
|
| | | addCoinRate = 10000 # 基础倍率
|
| | | playerXianyuanCoinUpper = xianyuanCoinUpper
|
| | | relationAddList = relationCoinAddDict.get(str(relation), [])
|
| | | relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
|
| | | |
| | | todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
|
| | | vipLV = helpBattlePlayer.vipLV
|
| | | if vipLV:
|
| | | xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
|
| | | xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
|
| | | |
| | | playerXianyuanCoinUpper += xianyuanCoinUpperAdd
|
| | | addCoinRate += xianyuanCoinAddPer
|
| | | |
| | | # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
|
| | | coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
|
| | | canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
|
| | | |
| | | # 扫荡不可溢出
|
| | | if isSweep and coinAdd > canAddMax:
|
| | | GameWorld.DebugLog(" 今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax))
|
| | | return
|
| | | coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
|
| | | |
| | | todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
|
| | | helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
|
| | | GameWorld.DebugLog(" 助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s" |
| | | % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
|
| | | |
| | | # GameServer 直接先加
|
| | | helpBattlePlayer.todayXianyuanCoin += coinAddReal
|
| | | |
| | | helpRecord = FBHelpBattleRecord()
|
| | | helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID
|
| | | helpRecord.callPlayerName = callPlayerName
|
| | | helpRecord.mapID = mapID
|
| | | helpRecord.funcLineID = funcLineID
|
| | | helpRecord.xianyuanCoinAdd = coinAddReal
|
| | | helpRecord.relation = relation
|
| | | helpRecord.vipLV = vipLV
|
| | | helpRecord.recordTime = curTime
|
| | | |
| | | calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID)
|
| | | # 非脱机在线直接通知地图
|
| | | if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
|
| | | SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
|
| | | else:
|
| | | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
|
| | | unNotifyRecordList.append(helpRecord)
|
| | | PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
|
| | | return True
|
| | |
|
| | | def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
|
| | | ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
|
| | |
| | | helpCountLineID = 0
|
| | | helpCountKey = (mapID, helpCountLineID)
|
| | |
|
| | | curTime = int(time.time())
|
| | | xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
|
| | | baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
|
| | | relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} |
| | | GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID)
|
| | | isSweep = False
|
| | | for calledPlayerID, relation in calledPlayerDict.items():
|
| | | for calledPlayerID in calledPlayerDict.keys():
|
| | | if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
|
| | | continue
|
| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
|
| | | __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, |
| | | curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint)
|
| | | helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
|
| | | return
|
| | |
|
| | | def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):
|
| | | if not syncHelpRecordList:
|
| | | def __DoAssistFinish(curPlayer, msgList):
|
| | | ## 协助完成
|
| | | |
| | | liheItemID, mapID, lineID, assistPlayerIDList = msgList[1:]
|
| | | |
| | | assistPlayerDict = {}
|
| | | for assistPlayerID in assistPlayerIDList:
|
| | | if assistPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
|
| | | continue
|
| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[assistPlayerID]
|
| | | assistPlayerDict[assistPlayerID] = {"PlayerName":helpBattlePlayer.playerName, "Job":helpBattlePlayer.job, |
| | | "LV":helpBattlePlayer.playerLV, "RealmLV":helpBattlePlayer.realmLV,
|
| | | "TodayGiftCount":helpBattlePlayer.getThanksGiftCountDict.get(liheItemID, 0)}
|
| | | |
| | | # 插入新协助感谢
|
| | | PlayerAssist.AddNewAssistThanks(curPlayer, liheItemID, mapID, lineID, assistPlayerDict)
|
| | | return
|
| | |
|
| | | helpRecordList = []
|
| | | for record in syncHelpRecordList:
|
| | | helpRecordList.append([record.callPlayerID, record.callPlayerName, record.mapID, record.funcLineID, |
| | | record.xianyuanCoinAdd, record.relation, record.vipLV, record.recordTime])
|
| | | addXianyuanCoinMsg = str(["HelpRecord", helpRecordList, isLogin])
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, 'FBHelpBattle', addXianyuanCoinMsg, len(addXianyuanCoinMsg))
|
| | | GameWorld.DebugLog(" MapServer_QueryPlayerResult %s" % addXianyuanCoinMsg, curPlayer.GetPlayerID())
|
| | | def UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount):
|
| | | ## 更新今日接收感谢礼盒次数
|
| | | |
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
|
| | | return
|
| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
|
| | | helpBattlePlayer.getThanksGiftCountDict[itemID] = updateTodayGiftCount
|
| | | GameWorld.DebugLog(" 更新镜像协助今日接收感谢礼盒次数: itemID=%s,updateTodayGiftCount=%s" % (itemID, updateTodayGiftCount), playerID)
|
| | | return
|
| | |
|
| | |
|