ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -19,11 +19,10 @@
import IpyGameDataPY
import PlayerViewCache
import IPY_GameServer
import PlayerControl
import PlayerAssist
import ShareDefine
import PyGameData
import GameWorld
import ChConfig
import random
import time
@@ -31,7 +30,6 @@
MaxRobotID = 100 # 最大机器人NPC定义ID
Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
## 助战玩家简要信息
class HelpBattlePlayer():
@@ -48,21 +46,7 @@
        self.checkInCount = 0 # 累计登记次数
        self.checkInTime = 0
        self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
        self.todayXianyuanCoin = 0 # 今日已获得仙缘币
        return
## 助战记录 - 目前只记录未通知玩家的助战信息
class FBHelpBattleRecord():
    def __init__(self):
        self.callPlayerID = 0 # 召唤他的玩家ID
        self.callPlayerName = ""
        self.mapID = 0
        self.funcLineID = 0
        self.xianyuanCoinAdd = 0 # 0代表到达上限
        self.relation = 0 # 当时的关系
        self.vipLV = 0 # 当时的VIP等级
        self.recordTime = 0 # 记录的时间
        self.getThanksGiftCountDict = {} # 协助方今日接收该感谢礼盒次数 {itemID:count, ...}
        return
def OnServerStart():
@@ -83,44 +67,28 @@
        helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
        helpBattlePlayer.job = value5 % 10
        helpBattlePlayer.playerName = recData.GetStrValue1()
        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
        helpCountDictStr = recData.GetStrValue3()
        strValue3 = recData.GetStrValue3()
        strValue3List = strValue3.split("|")
        helpCountDictStr = strValue3List[0] if len(strValue3List) > 0 else "{}"
        getThanksGiftCountDictStr = strValue3List[1] if len(strValue3List) > 1 else "{}"
        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("}"):
            helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
        else:
            GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
        if getThanksGiftCountDictStr.startswith("{") and getThanksGiftCountDictStr.endswith("}"):
            helpBattlePlayer.getThanksGiftCountDict = eval(getThanksGiftCountDictStr)
        else:
            GameWorld.ErrLog("LoadCheckInPlayerError: getThanksGiftCountDictStr=%s" % getThanksGiftCountDictStr, playerID)
        PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
    GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for index in xrange(helpRecordRecList.Count()):
        recData = helpRecordRecList.At(index)
        playerID = recData.GetValue1()
        helpRecord = FBHelpBattleRecord()
        helpRecord.callPlayerID = int(recData.GetStrValue2())
        helpRecord.callPlayerName = recData.GetStrValue1()
        helpRecord.mapID = recData.GetValue2()
        helpRecord.funcLineID = recData.GetValue3()
        helpRecord.xianyuanCoinAdd = recData.GetValue4()
        helpRecord.relation = recData.GetValue5() % 10
        helpRecord.vipLV = recData.GetValue5() / 10
        helpRecord.recordTime = recData.GetTime()
        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
        unNotifyRecordList.append(helpRecord)
        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
    GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
    return
def OnServerClose():
    GameWorld.Log("关服保存助战相关信息...")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    universalRecMgr.Delete(Def_RecType_CheckInPlayer)
    universalRecMgr.Delete(Def_RecType_HelpRecord)
    
    GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
@@ -133,23 +101,10 @@
        recData.SetValue4(checkInPlayer.checkInCount)
        recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
        recData.SetStrValue1(checkInPlayer.playerName)
        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
        strValue3 = "%s|%s" % (str(checkInPlayer.todayHelpCountDict).replace(" ", ""),
                               str(checkInPlayer.getThanksGiftCountDict).replace(" ", ""))
        recData.SetStrValue3(strValue3)
        
    GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
        for helpRecord in helpList:
            recData = helpRecordRecList.AddRec()
            recData.SetTime(helpRecord.recordTime)
            recData.SetValue1(playerID)
            recData.SetValue2(helpRecord.mapID)
            recData.SetValue3(helpRecord.funcLineID)
            recData.SetValue4(helpRecord.xianyuanCoinAdd)
            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
            recData.SetStrValue1(helpRecord.callPlayerName)
            recData.SetStrValue2(str(helpRecord.callPlayerID))
    return
def HelpBattleOnDay():
@@ -166,77 +121,7 @@
            GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
            continue
        checkInPlayer.todayHelpCountDict = {}
        checkInPlayer.todayXianyuanCoin = 0
    return
def OnHelpPlayerLogin(curPlayer):
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_fbHelpBattleRecord:
        return
    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList, True)
    return
def OnMinuteProcess():
    ''' 每分钟处理
            前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
            助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
    '''
    if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
    curTime = int(time.time())
    playerManager = GameWorld.GetPlayerManager()
    newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
    sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        curPlayer = playerManager.FindPlayerByID(playerID)
        if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
            #GameWorld.DebugLog("    离线或脱机不处理, playerID=%s" % playerID)
            continue
        checkInCount = checkInPlayer.checkInCount
        if checkInCount > newbieCheckInCount:
            #GameWorld.DebugLog("    超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s"
            #                   % (playerID, checkInCount, newbieCheckInCount))
            continue
        checkInTime = checkInPlayer.checkInTime
        checkInMinutes = (curTime - checkInTime) / 60
        if checkInMinutes not in sysAutoCallHelpDict:
            #GameWorld.DebugLog("    签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s"
            #                   % (playerID, checkInMinutes, sysAutoCallHelpDict))
            continue
        randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
        # 随机一个不是自己的登记玩家
        for _ in xrange(20):
            randPlayerID = random.choice(helpPlayerIDList)
            if randPlayerID != playerID:
                break
        # 只有自己不处理
        if randPlayerID == playerID:
            #GameWorld.DebugLog("    登记玩家只有自己,不处理, playerID=%s" % (playerID))
            continue
        randHelpMapID = random.choice(randHelpMapList)
        lineID = 0 # 默认0
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
        calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
        GameWorld.DebugLog("    系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
        calledPlayerDict = {calledPlayerID:relation}
        msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
        __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
        checkInPlayer.getThanksGiftCountDict = {}
    return
## 是否在助战登记列表里
@@ -267,6 +152,11 @@
    elif cmd == "SweepCall":
        result = __DoFBHelpBattleSweepCall(curPlayer, msgList)
        
    # 协助完成
    elif cmd == "AssistFinish":
        __DoAssistFinish(curPlayer, msgList)
        return
    if result == None:
        return
    
@@ -279,7 +169,6 @@
    playerID = curPlayer.GetPlayerID()
    curCache = PlayerViewCache.FindViewCache(playerID)
    haveViewCache = 1 if curCache else 0
    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer)
    
    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict.get(playerID)
    if not helpBattlePlayer:
@@ -294,11 +183,10 @@
    helpBattlePlayer.vipLV = curPlayer.GetVIPLv()
    helpBattlePlayer.checkInCount = checkInCount + 1
    helpBattlePlayer.checkInTime = curTime
    helpBattlePlayer.todayXianyuanCoin = todayXianyuanCoin
    
    isOK = 1 # 默认成功
    GameWorld.Log("玩家助战登记: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,todayXianyuanCoin=%s,checkInCount=%s,haveViewCache=%s"
                  % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), todayXianyuanCoin, checkInCount + 1, haveViewCache), playerID)
    GameWorld.Log("玩家助战登记: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,checkInCount=%s,haveViewCache=%s"
                  % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), checkInCount + 1, haveViewCache), playerID)
    return [isOK, haveViewCache]
def UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName):
@@ -320,8 +208,6 @@
    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
    if refreshType == IPY_GameServer.CDBPlayerRefresh_LV:
        helpBattlePlayer.playerLV = value
    elif refreshType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
        helpBattlePlayer.todayXianyuanCoin = value
    elif refreshType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
        helpBattlePlayer.vipLV = value
    else:
@@ -556,7 +442,7 @@
def __DoFBHelpBattleSweepCall(curPlayer, msgList):
    ''' 扫荡助战列表刷新且直接召唤
            随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家
            随机选择免费的玩家
    '''
    mapID, funcLineID = msgList[1:]
    
@@ -580,8 +466,6 @@
    helpCountKey = (mapID, helpCountLineID)
    
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = playerID
    tagPlayerName = curPlayer.GetName()
    GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
    
    curTime = int(time.time())
@@ -589,11 +473,6 @@
    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
    checkInValidSeconds = checkInValidHours * 3600
    
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
    isSweep = True
    onlyFree = True
    checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
    random.shuffle(checkInPlayerIDList) # 刷新纯随机
@@ -607,12 +486,8 @@
                                                   checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree)
        if not canHelp:
            continue
        helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
        if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep,
                                  curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
            continue
        helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
        
    # 不足的机器人NPC补足
@@ -629,62 +504,6 @@
    
    GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
    return [helpBattlePlayerDict]
def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime,
                       xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
    calledPlayerID = helpBattlePlayer.playerID
    addCoinRate = 10000 # 基础倍率
    playerXianyuanCoinUpper = xianyuanCoinUpper
    relationAddList = relationCoinAddDict.get(str(relation), [])
    relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
    todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
    vipLV = helpBattlePlayer.vipLV
    if vipLV:
        xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
        xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
        playerXianyuanCoinUpper += xianyuanCoinUpperAdd
        addCoinRate += xianyuanCoinAddPer
    # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
    coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
    # 扫荡不可溢出
    if isSweep and coinAdd > canAddMax:
        GameWorld.DebugLog("    今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax))
        return
    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
    todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
    helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
    GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s"
                       % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
    # GameServer 直接先加
    helpBattlePlayer.todayXianyuanCoin += coinAddReal
    helpRecord = FBHelpBattleRecord()
    helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID
    helpRecord.callPlayerName = callPlayerName
    helpRecord.mapID = mapID
    helpRecord.funcLineID = funcLineID
    helpRecord.xianyuanCoinAdd = coinAddReal
    helpRecord.relation = relation
    helpRecord.vipLV = vipLV
    helpRecord.recordTime = curTime
    calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID)
    # 非脱机在线直接通知地图
    if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
        SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
    else:
        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
        unNotifyRecordList.append(helpRecord)
        PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
    return True
def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
    ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
@@ -704,31 +523,41 @@
            helpCountLineID = 0
    helpCountKey = (mapID, helpCountLineID)
    
    curTime = int(time.time())
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID)
    isSweep = False
    for calledPlayerID, relation in calledPlayerDict.items():
    for calledPlayerID in calledPlayerDict.keys():
        if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
            continue
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
        __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep,
                           curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint)
        helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
    return
def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):
    if not syncHelpRecordList:
def __DoAssistFinish(curPlayer, msgList):
    ## 协助完成
    liheItemID, mapID, lineID, assistPlayerIDList = msgList[1:]
    assistPlayerDict = {}
    for assistPlayerID in assistPlayerIDList:
        if assistPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
            continue
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[assistPlayerID]
        assistPlayerDict[assistPlayerID] = {"PlayerName":helpBattlePlayer.playerName, "Job":helpBattlePlayer.job,
                                            "LV":helpBattlePlayer.playerLV, "RealmLV":helpBattlePlayer.realmLV,
                                            "TodayGiftCount":helpBattlePlayer.getThanksGiftCountDict.get(liheItemID, 0)}
    # 插入新协助感谢
    PlayerAssist.AddNewAssistThanks(curPlayer, liheItemID, mapID, lineID, assistPlayerDict)
        return
    
    helpRecordList = []
    for record in syncHelpRecordList:
        helpRecordList.append([record.callPlayerID, record.callPlayerName, record.mapID, record.funcLineID,
                               record.xianyuanCoinAdd, record.relation, record.vipLV, record.recordTime])
    addXianyuanCoinMsg = str(["HelpRecord", helpRecordList, isLogin])
    curPlayer.MapServer_QueryPlayerResult(0, 0, 'FBHelpBattle', addXianyuanCoinMsg, len(addXianyuanCoinMsg))
    GameWorld.DebugLog("    MapServer_QueryPlayerResult %s" % addXianyuanCoinMsg, curPlayer.GetPlayerID())
def UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount):
    ## 更新今日接收感谢礼盒次数
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
    helpBattlePlayer.getThanksGiftCountDict[itemID] = updateTodayGiftCount
    GameWorld.DebugLog("    更新镜像协助今日接收感谢礼盒次数: itemID=%s,updateTodayGiftCount=%s" % (itemID, updateTodayGiftCount), playerID)
    return