ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -370,7 +370,7 @@
                GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
            else:
                for itemID, itemCnt, isBind in prizeItemList:
                    ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=["ChaosDemon", False, {}])
                    ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["ChaosDemon", False, {}])
            
            reExp = PlayerControl.GetPlayerReExp(curPlayer)
            addExp = int(eval(giveExp) * rate/100)
@@ -381,9 +381,6 @@
            expPoint = addExp / ChConfig.Def_PerPointValue
            overDict[FBCommon.Over_exp] = exp
            overDict[FBCommon.Over_expPoint] = expPoint
        addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, 0, isHelp)
        overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
        
        FBCommon.Notify_FB_Over(curPlayer, overDict)
        #成就