| | |
| | | import PlayerSuccess
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| | | import EventShell
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| | | import EventReport
|
| | | import FBHelpBattle
|
| | |
|
| | | import math
|
| | | import time
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| | |
| | | # if gameFB.GetFBStep() == FB_Step_Fighting:
|
| | | # __OnDuJieFBStart(tick)
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| | | fbStep = gameFB.GetFBStep()
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| | | |
| | | # if lineID !=0 and fbStep == FB_Step_CallHelp:
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| | | # FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
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| | | # return
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| | |
|
| | | if fbStep == FB_Step_MapPrepare:
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| | | #初始化并通知等待倒计时
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| | |
| | | #清除CD
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| | | FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
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| | | FBCommon.SyncFBEnterTick(curPlayer)
|
| | | if lineID:
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| | | addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
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| | | overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
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| | |
|
| | |
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| | | FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
|