| | |
| | | #写死的技能效果ID---------------------------------------------------------------------
|
| | | Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX
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| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
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| | | Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比
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| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
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| | | Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
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| | | Def_Skill_Effect_Attack = 1010 #攻击计算
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| | |
| | |
|
| | |
|
| | | #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
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| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer]
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| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
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| | | #-------------------------------------------------------------------------
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| | |
|
| | | #基础属性效果ID
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| | |
| | | #被动技能 Buf最大数目
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| | | Def_Max_PassiveBuff_Count = 30
|
| | | #行为技能 buf最大数目
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| | | Def_Max_ActionBuff_Count = 10
|
| | | Def_Max_ActionBuff_Count = 20
|
| | | #持续增益BUFF最大数目
|
| | | Def_Max_ProcessBuff_Count = 10
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| | | Def_Max_ProcessBuff_Count = 20
|
| | | #持续减益BUFF最大数目
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| | | Def_Max_ProcessDeBuff_Count = 10
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| | | Def_Max_ProcessDeBuff_Count = 20
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| | |
|
| | | #马匹速度技能ID[马匹普通速度, 马匹加速]
|
| | | Def_Skill_TypeID_Speed = [60001, 60101]
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| | |
| | |
|
| | | Def_NPC_Dict_SpeedPer = "SpeedPer" # 移动速度变更百分比
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| | |
|
| | | # 延迟攻击时长, 毫秒
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| | | Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长
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| | | Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick
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| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
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| | | Def_PlayerStateList = (
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| | | Def_PlayerState_Normal, # 无 0
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| | |
| | |
|
| | | #---SetDict 玩家字典KEY,不存于数据库---
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| | | # key的长度不能超过29个字节
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| | | Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
|
| | | Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
|
| | | Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家
|
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
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| | |
| | |
|
| | | Def_PlayerKey_TotalExpRate = "TotalExpRate" #总经验加成
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| | | Def_PlayerKey_TeamExpRate = "TeamExpRate" #组队经验加成
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| | | Def_PlayerKey_TeamMemCount = "TeamMemCount" #队伍在线玩家数
|
| | | Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList
|
| | | Def_PlayerKey_AttrFaintRate = "FaintRate" #触发击晕
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| | | Def_PlayerKey_AttrFaintDefRate = "FaintDefRate" #击晕抵抗
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| | |
| | | Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef" # 装备累计基础防御
|
| | | Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP" # 装备累计基础生命
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| | |
|
| | | Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin" # 登录时触发过天后今日还需要增加的仙缘币
|
| | | Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime" # 登录时记录当天增加仙缘币的time值
|
| | |
|
| | | #---玩家字典KEY,存于数据库---
|
| | | #===========================================================================
|
| | | # //玩家通用字典 RoleNomalDict
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| | |
| | | Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
|
| | | Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
|
| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
|
| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
|
| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
|
| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
|
| | | Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_FBHelpPointCntDay = "FBHelpPointCntDay" # 今日已增加副本助战积分
|
| | | Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
|
| | | Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
|
| | | Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
|
| | |
| | | #累计充值活动
|
| | | Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID
|
| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉
|
| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元
|
| | | Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录
|
| | |
|
| | | #限时特惠活动
|
| | |
| | | #助战
|
| | | Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
|
| | | Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
|
| | | Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
|
| | | #-------------------------------------------------------------------------------
|
| | | #类型 Def_PDictType_OnlinePrize
|
| | | Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
|
| | |
| | | TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59
|
| | | TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
|
| | | TriggerType_GiftReduceCD, # 天赋用的减CD 61
|
| | | ) = range(1, 62)
|
| | | TriggerType_ProDefValue, # 神兵护盾值下降时 62
|
| | | ) = range(1, 63)
|
| | |
|
| | |
|
| | | # NPC功能类型定义
|
| | |
| | | Rune_Source_Unkown, # 老号未知 0
|
| | | Rune_Source_Default, # 默认 1
|
| | | Item_Source_Compound, # 符印合成 2
|
| | | ) = range(3) |
| | | ) = range(3)
|
| | |
|
| | | (
|
| | | PowerDownType_Rune, #符印替换
|
| | | PowerDownType_LVUP, #人物升级
|
| | | PowerDownType_EquipChange, #装备替换
|
| | | PowerDownType_StoneChange, #宝石替换
|
| | | PowerDownType_Suit, #套装合成
|
| | | PowerDownType_EquipWash, #洗练
|
| | | PowerDownType_Title, #称号过期
|
| | | PowerDownType_Dogz, #神兽召回
|
| | | PowerDownType_ResetPoint, #洗点
|
| | | PowerDownType_ResetTalent, #大师天赋重置
|
| | | ) = range(10)
|
| | | FightPowerDownRecordDict = {
|
| | | PowerDownType_Rune:'Rune',
|
| | | PowerDownType_LVUP:'LVUP',
|
| | | PowerDownType_EquipChange:'EquipChange',
|
| | | PowerDownType_StoneChange:'StoneChange',
|
| | | PowerDownType_Suit:'Suit',
|
| | | PowerDownType_EquipWash:'EquipWash',
|
| | | PowerDownType_Title:'DelTitle',
|
| | | PowerDownType_Dogz:'DogzState',
|
| | | PowerDownType_ResetPoint:'ResetPoint',
|
| | | PowerDownType_ResetTalent:'ResetTalent',
|
| | | } |