| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
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| | |
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| | | #游戏对象属性--------------------------------------------
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| | | Def_Calc_AllAttrType_MAX = 132
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| | | Def_Calc_AllAttrType_MAX = 130
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| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
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| | | TYPE_Calc_AttrList = (
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| | | TYPE_Calc_Metal, # 金 1
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| | |
| | | TYPE_Calc_NormalHurtPer, # 普通攻击加成
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| | | TYPE_Calc_FabaoHurt, # 法宝技能增伤
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| | | TYPE_Calc_FabaoHurtPer, # 法宝技能加成
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| | | TYPE_Calc_SuperHitPer, # 暴击伤害万分率加成
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| | | TYPE_Calc_LuckyHitPer, # 会心一击伤害万分率加成 130
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| | | TYPE_Calc_FinalHurtReducePer, # 最终伤害减少百分比
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| | | ) = range(1, Def_Calc_AllAttrType_MAX)
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| | |
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| | |
| | | # key的长度不能超过29个字节
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| | | Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj
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| | | Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中
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| | | Def_PlayerKey_LuckyHitPer = "LuckyHitPer" # 会心一击伤害万分率
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| | | Def_PlayerKey_SuperHitPer = "SuperHitPer" # 暴击伤害万分率
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| | | Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害
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| | | Def_PlayerKey_NormalHurtPer = "NormalHurtPer" # 属性普通攻击加成:普通攻击附加的伤害百分比
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| | | Def_PlayerKey_FabaoHurt = "FabaoHurt" # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害
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| | |
| | | ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHitPer], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], # 暴击概率抗性
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| | | ShareDefine.Def_Effect_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],# 会心一击伤害固定减伤
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| | | ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHitPer], False, TYPE_Linear], # 会心一击伤害百分比
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| | | ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear], # PVE固定伤害
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| | | ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], # 最终伤害万分率
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| | | ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear], # 最终伤害减少万分
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| | |
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| | | #战斗非线性
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| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
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| | | ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHit], False, TYPE_NoLinear], # 会心一击伤害百分比
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| | | ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
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| | | ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
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| | | ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
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