| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
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| | |
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| | | #游戏对象属性--------------------------------------------
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| | | Def_Calc_AllAttrType_MAX = 132
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| | | Def_Calc_AllAttrType_MAX = 130
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| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
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| | | TYPE_Calc_AttrList = (
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| | | TYPE_Calc_Metal, # 金 1
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| | |
| | | TYPE_Calc_NormalHurtPer, # 普通攻击加成
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| | | TYPE_Calc_FabaoHurt, # 法宝技能增伤
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| | | TYPE_Calc_FabaoHurtPer, # 法宝技能加成
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| | | TYPE_Calc_SuperHitPer, # 暴击伤害万分率加成
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| | | TYPE_Calc_LuckyHitPer, # 会心一击伤害万分率加成 130
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| | | TYPE_Calc_FinalHurtReducePer, # 最终伤害减少百分比
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| | | ) = range(1, Def_Calc_AllAttrType_MAX)
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| | |
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| | |
| | | # key的长度不能超过29个字节
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| | | Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj
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| | | Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中
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| | | Def_PlayerKey_LuckyHitPer = "LuckyHitPer" # 会心一击伤害万分率
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| | | Def_PlayerKey_SuperHitPer = "SuperHitPer" # 暴击伤害万分率
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| | | Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害
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| | | Def_PlayerKey_NormalHurtPer = "NormalHurtPer" # 属性普通攻击加成:普通攻击附加的伤害百分比
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| | | Def_PlayerKey_FabaoHurt = "FabaoHurt" # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害
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| | |
| | | Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
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| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
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| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
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| | | Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID" # 客户端自定义场景地图ID
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| | | Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID" # 客户端自定义场景功能线路ID
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| | | Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
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| | | Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
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| | | Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID
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| | |
| | | Def_Player_Dict_FBFirstEnterRecord = "FBFEntRec" # 记录副本是否参与过,按位0 1 存储表示
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| | | Def_FBStar_MaxKeyCnt = 5 # 暂时每个副本ID支持9*5个lineID记录
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| | | Def_Player_Dict_ReqFBFuncLine = "ReqFBFuncLine" # 请求进入的副本功能线路
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| | | Def_Player_Dict_ReqCrossFBFuncLine = "ReqCrossFBFuncLine" # 请求进入跨服的副本功能线路
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| | | Def_Player_Dict_TeamFBAverageLV = "TeamFBAverageLV" # 请求进入的组队副本平均等级, 临时用,进入副本设置完后删除
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| | | Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
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| | | Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
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| | |
| | | Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay" # 杀人每日获得活跃度
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| | | Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数
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| | | Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
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| | | Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
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| | | Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
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| | | Def_PDict_CollNpcIDCollTimeTotal = "NPCIDCollTimeTotal_%s" # 采集NPCID对应对应采集总次数,%sNPCID
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| | | Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
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| | | Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
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| | | Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
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| | |
| | | Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
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| | |
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| | | Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
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| | | Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID)
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| | |
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| | | Def_PDict_RedPacketInviteGet = "RedPacketInviteGet" # 红包邀请领取
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| | | Def_PDict_RedPacketGetState = "RedPacketGetState" # 红包领取状态
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| | |
| | | ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHitPer], False, TYPE_Linear],
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| | | |
| | | ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], # 暴击概率抗性
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| | | ShareDefine.Def_Effect_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],# 会心一击伤害固定减伤
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| | | ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear], # PVE固定伤害
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| | | ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], # 最终伤害万分率
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| | | ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear], # 最终伤害减少万分
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| | |
|
| | | #战斗非线性
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| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
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| | | ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHit], False, TYPE_NoLinear], # 会心一击伤害百分比
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| | | ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
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| | | ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
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| | | ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
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| | |
| | | ) = range(1, 73)
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| | |
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| | |
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| | | # NPC功能类型定义
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| | | Def_NPCFuncType_Goblin = 70 # 盗宝哥布林
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| | |
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| | | #不可以佩戴翅膀的地图
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| | | CanNotWearWingMapIDList = []
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| | | #不可以佩戴武器时装的地图
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| | |
| | | Def_Cost_MysteryShopRefresh, # 神秘商店刷新
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| | | Def_Cost_AuctionBid, # 拍卖行竞价
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| | | Def_Cost_BuyDailyActionCnt, # 购买活动次数
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| | | Def_Cost_FBBuyBuff, # 副本买buff
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| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
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| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
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| | | Def_Cost_OffLineExp, # 兑换离线经验
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| | |
| | | Def_Cost_Trade, # 交易
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| | | Def_Cost_Rename, # 改名
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| | | Def_Cost_SkillLvUp, # 技能升级
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| | | ) = range(2000, 2000 + 57)
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| | | ) = range(2000, 2000 + 58)
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| | |
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| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
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| | |
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| | |
| | | Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
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| | | Def_Cost_AuctionBid:"AuctionBid",
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| | | Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
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| | | Def_Cost_FBBuyBuff:"FBBuyBuff",
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| | | }
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| | | ## -----------------------------------------------------
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| | |
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