hch
2019-04-18 2f95eaf5e679b2b798d3fa1988636a3795656cce
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3541,12 +3541,10 @@
        SuperHitRateReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitRateReduce) # 暴击概率抗性
        SuperHit = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHit) # 暴击伤害固定值
        SuperHitReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitReduce) * fpParam.GetCftSuperHitReduce() # 暴击固定减伤
        SuperHitPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitPer) # 暴击伤害万分率加成
        LuckyHitRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHitRate) # 会心一击
        LuckyHitRateReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHitRateReduce) * fpParam.GetCftLuckyHitRateReduce() # 会心一击概率抗性
        LuckyHit = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHit) # 会心一击伤害固定值
        LuckyHitReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHitReduce) # 会心一击伤害固定减伤
        LuckyHitPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHitPer) # 会心一击伤害百分比
        SkillAtkRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SkillAtkRate) * fpParam.GetCftSkillAtkRate() # 技能攻击比例加成
        SkillAtkRateReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SkillAtkRateReduce) * fpParam.GetCftSkillAtkRateReduce() # 技能攻击比例减少
        DamagePVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePVP) * fpParam.GetCftDamagePer() # PVP固定伤害
@@ -3585,7 +3583,8 @@
        NormalHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NormalHurtPer) 
        FabaoHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FabaoHurt)
        FabaoHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FabaoHurtPer)
        Luck = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_Luck)
        ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
        ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
        #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
@@ -6637,16 +6636,6 @@
#法宝技能加成:法宝技能攻击附加的伤害百分比
def GetFabaoHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FabaoHurtPer)
def SetFabaoHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FabaoHurtPer, value)
# 暴击万分率加成
def GetSuperHitPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitPer)
def SetSuperHitPer(curPlayer, value):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_SuperHitPer, value)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_SuperHitPer, value, False)
# 会心一击万分率加成
def GetLuckyHitPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_LuckyHitPer)
def SetLuckyHitPer(curPlayer, value):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_LuckyHitPer, value)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_LuckyHitPer, value, False)
## 计算功能背包物品属性 
#  @param curPlayer 当前玩家