| | |
| | | [lambda curObj:PlayerControl.GetNormalHurtPer(curObj), lambda curObj, value:PlayerControl.SetNormalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_NormalHurtPer, 1, 0], # 属性普通攻击加成
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| | | [lambda curObj:PlayerControl.GetFabaoHurt(curObj), lambda curObj, value:PlayerControl.SetFabaoHurt(curObj, value), ShareDefine.CDBPlayerRefresh_FabaoHurt, 1, 0], # 属性法宝技能增伤
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| | | [lambda curObj:PlayerControl.GetFabaoHurtPer(curObj), lambda curObj, value:PlayerControl.SetFabaoHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_FabaoHurtPer, 1, 0], # 属性法宝技能加成
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| | | [lambda curObj:PlayerControl.GetSuperHitPer(curObj), lambda curObj, value:PlayerControl.SetSuperHitPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitPer, 1, 0], # 暴击伤害加成
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| | | [lambda curObj:PlayerControl.GetLuckyHitPer(curObj), lambda curObj, value:PlayerControl.SetLuckyHitPer(curObj, value), ShareDefine.CDBPlayerRefresh_LuckyHitPer, 1, 0], # 会心一击伤害加成
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| | | [lambda curObj:PlayerControl.GetFinalHurtReducePer(curObj), lambda curObj, value:PlayerControl.SetFinalHurtReducePer(curObj, value), ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, 1, 0], # 最终伤害减少百分比
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| | | ]
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