ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py
@@ -114,6 +114,7 @@
        self.__crossServerDataVer = 0 # 主服榜单数据版本
        self.__clientServerDataVer = 0 # 子服榜单数据版本
        self.__billboardList = [] # [tagDBCrossBillboard, ...] 
        self.__idIndexDict = {} # {id:index, ...}
        self.__idOrderDict = {} # {id:名次, ...}
        self.__orderRuleList = None
        self.__sortDelay = False # 是否需要延迟排序
@@ -130,6 +131,7 @@
            self.SaveDRData("Clear")
        self.__billboardList = [] # [tagDBCrossBillboard, ...] 
        self.__idOrderDict = {} # {id:名次, ...}
        self.__idIndexDict = {}
        
        self.UpdCrossServerDataVer(0)
        return
@@ -139,6 +141,7 @@
                      % (self.__billboardType, self.__groupValue1, self.__groupValue2, len(self.__billboardList)))
        self.__billboardList.sort(key=operator.attrgetter("CmpValue", "CmpValue2", "CmpValue3"), reverse=True)
        self.__idOrderDict = {} # 排序后重置,下次查询时更新并缓存
        self.__idIndexDict = {}
        self.__sortDelay = False
        self.UpdCrossServerDataVer()
        return
@@ -172,22 +175,24 @@
        @param findID: 查找的ID
        @return: None or PyGameDataStruct.tagDBCrossBillboard()
        '''
        idOrderDict = self.GetIDOrderDict()
        if findID not in idOrderDict:
        self.GetIDOrderDict()
        if findID not in self.__idIndexDict:
            return None
        order = idOrderDict[findID]
        return self.__billboardList[order - 1]
        idIndex = self.__idIndexDict[findID]
        if idIndex >= len(self.__billboardList):
            return None
        return self.__billboardList[idIndex]
    
    def IndexOfByID(self, findID):
        ''' 根据ID查询所在榜单索引
        @param findID: 查找的ID
        @return: -1 or >=0
        '''
        idOrderDict = self.GetIDOrderDict()
        if findID not in idOrderDict:
        self.GetIDOrderDict()
        if findID not in self.__idIndexDict:
            return -1
        order = idOrderDict[findID]
        return order - 1
        idIndex = self.__idIndexDict[findID]
        return idIndex
    
    def SaveDRData(self, eventName="", addDataDict={}):
        ## 记录流向数据
@@ -197,6 +202,7 @@
        if not dataCount:
            return
        
        idOrderDict = self.GetIDOrderDict()
        serverTime = GameWorld.GetServerTime()
        timeStr = "%02d%02d%02d%s" % (serverTime.hour, serverTime.minute, serverTime.second, str(serverTime.microsecond)[:3])
        eventTypeStr = "Billboard_%s_%s_%s_%s_%s" % (self.__billboardType, self.__groupValue1, self.__groupValue2, eventName, timeStr)
@@ -206,8 +212,8 @@
        DataRecordPack.SendEventPack(eventTypeStr, dataDict)
        
        for index, billboardData in enumerate(self.__billboardList):
            rank = index + 1
            dataDict = {"Type2":billboardData.Type2, "Rank":rank,
            rank = idOrderDict.get(billboardData.ID, index + 1)
            dataDict = {"Type2":billboardData.Type2, "Rank":rank, "Index":index,
                        "ID":billboardData.ID, "ID2":billboardData.ID2,  
                        "Name1":billboardData.Name1, "Name2":billboardData.Name2,
                        "Value1":billboardData.Value1, "Value2":billboardData.Value2,
@@ -223,7 +229,9 @@
    def GetIDOrderDict(self):
        ## 获取ID对应名次字典
        # @return: {ID:名次, ...}  名次从1开始
        if not self.__idOrderDict:
        if not self.__idOrderDict or not self.__idIndexDict:
            self.__idOrderDict = {}
            self.__idIndexDict = {}
            if self.__orderRuleList:
                billboardDataCount = self.GetCount()
                rankPre = 0
@@ -241,9 +249,12 @@
                        self.__idOrderDict[billboardData.ID] = orderReal
                        orderCountTotal -= 1
                        billboardIndex += 1
                for order, billboardData in enumerate(self.__billboardList, 1):
                    self.__idIndexDict[billboardData.ID] = order - 1
            else:
                for order, billboardData in enumerate(self.__billboardList, 1):
                    self.__idOrderDict[billboardData.ID] = order
                    self.__idIndexDict[billboardData.ID] = order - 1
        return self.__idOrderDict
    
    def SetOrderRuleList(self, orderRuleList):
@@ -251,6 +262,7 @@
        # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
        self.__orderRuleList = orderRuleList
        self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
        self.__idIndexDict = {}
        GameWorld.Log("设置排名所需值规则列表: billboardType=%s,groupValue1=%s,groupValue2=%s, %s" 
                      % (self.__billboardType, self.__groupValue1, self.__groupValue2, orderRuleList))
        return
@@ -290,6 +302,7 @@
        if syncBillboardList != None:
            self.__billboardList = self.__billboardList[:len(syncBillboardList)] # 直接用本服以后的排行数据实例clear后覆盖更新,不足的创建新实例
            self.__idOrderDict = {}
            self.__idIndexDict = {}
            for i, syncData in enumerate(syncBillboardList):
                ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = syncData
                if i < len(self.__billboardList):
@@ -322,6 +335,7 @@
                billboardData.CmpValue3 = CmpValue3
                
                self.__idOrderDict[ID] = i + 1
                self.__idIndexDict[ID] = i
                
            self.__clientServerDataVer = crossServerDataVer
            
@@ -795,8 +809,8 @@
    billboardData.BillboardType = billboardType
    billboardData.ID = dataID
    billboardData.ID2 = id2
    billboardData.Name1 = "" if len(name1) > 33 else name1
    billboardData.Name2 = "" if len(name2) > 33 else name2
    billboardData.SetName1(name1)
    billboardData.SetName2(name2)
    billboardData.Type2 = type2
    billboardData.Value1 = value1
    billboardData.Value2 = value2