| | |
| | |
|
| | | # 一般物品
|
| | | if itemType == Def_ItemType_CommonItem:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], True, showSysInfo=True)
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
|
| | |
|
| | | # 特殊定制物品
|
| | | elif itemType == Def_ItemType_AppointItem:
|
| | |
| | | if not giveItemID:
|
| | | return
|
| | | GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把giveItemID=%s'%giveItemID, curPlayer.GetID())
|
| | | if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, 0, [IPY_GameWorld.rptItem], True):
|
| | | if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, 0, [IPY_GameWorld.rptItem]):
|
| | | GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把 没给成功!!giveItemID=%s'%giveItemID, curPlayer.GetID())
|
| | |
|
| | | return
|