ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -30,6 +30,8 @@
import EventShell
import PlayerActivity
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerActLogin
import PlayerVip
import copy
@@ -198,7 +200,12 @@
        GameWorld.DebugLog("更新炼丹产出特殊物品次数: makeItemID=%s,outputCount=%s" % (makeItemID, outputCount), playerID)
        
    #给物品
    ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, delItemHasBind, [IPY_GameWorld.rptItem],
    notBindItemList = IpyGameDataPY.GetFuncEvalCfg("SpecialAlchemy", 4) # 固定不绑定的物品
    if makeItemID in notBindItemList:
        makeItemBind = False
    else:
        makeItemBind = delItemHasBind
    ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem],
                                 event=[ChConfig.ItemGive_Refine, False, {}])
    
    Sycn_AlchemyMsg(curPlayer, makeItemID)
@@ -220,6 +227,8 @@
    costItemCnt = sum(needMaterialDict.values())
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
    PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, 1)
    return 
def __GetAlchemyUpItemID(itemID, alchemyLV, alchemyUpCfg):
@@ -391,7 +400,7 @@
    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_AlchemyPray):
        return
    #给物品
    ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, True, [IPY_GameWorld.rptItem],
    ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem],
                                 event=[ChConfig.ItemGive_Refine, False, {}])
    #GameWorld.DebugLog('makeItemID=%s,newItemInfoList=%s'%(makeItemID, newItemInfoList))