ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -599,6 +599,30 @@
    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
    return templateID
def GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime):
    ## 获取运营活动配置日期循环的具体活动时间
    # @return: 开始日期, 结束日期, 返回的日期是第x次循环
    startSplitList = startDateStr.split("_")
    loopDays = int(startSplitList[0][1:])
    startLoopDateStr = startSplitList[1]
    startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
    endSplitList = endDateStr.split("_") # 可不配Lx_开头,防误配,做兼容
    endLoopDateStr = endSplitList[0] if len(endSplitList) == 1 else endSplitList[1]
    endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
    if curDateTime >= startLoopDateTime:
        passDays = (curDateTime - startLoopDateTime).days
        loopTimes = passDays / loopDays + 1 # 第x次循环
        loopTimeMax = (endLoopDateTime - startLoopDateTime).days / loopDays + 1 # 最大循环次数
        loopTimes = min(loopTimes, loopTimeMax)
    else:
        loopTimes = 1 # 还未开始取第一次
    startDateTime = startLoopDateTime + datetime.timedelta((loopTimes - 1)*loopDays)
    endDateTime = startDateTime + datetime.timedelta(days=(loopDays - 1))
    return startDateTime, endDateTime, loopTimes
def GetOperationActionDateStr(ipyData):
    ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
    curDateTime = datetime.datetime.today()
@@ -610,7 +634,7 @@
        endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
        
    # 日期直接返回
    if startDateStr.count("-") == 2 and "W" not in startDateStr:
    if startDateStr.count("-") == 2 and "W" not in startDateStr and not startDateStr.startswith("L"):
        return startDateStr, endDateStr
    
    # 开服天
@@ -657,7 +681,10 @@
            # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
            if startDateTime > endDateTime:
                startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
    # 按日期循环
    elif startDateStr.startswith("L"):
        startDateTime, endDateTime, _ = GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime)
    # 默认
    else:
        startDateTime = curDateTime
@@ -1213,14 +1240,26 @@
    # if not GetGameWorld().GetDebugLevel():
    #    return
    #===========================================================================
    if IsCrossServer():
        DebugAnswerCross(0, 0, text)
        return
    if isLog:
        DebugLog(text)
    text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
    curPlayer.DebugAnswer(text)
    if curPlayer:
        curPlayer.DebugAnswer(text)
    return
def CrossServerMsg_DebugAnswer(msgData):
    playerID, text = msgData
    if not playerID:
        playerManager = GetPlayerManager()
        for i in xrange(playerManager.GetActivePlayerCount()):
            player = playerManager.GetActivePlayerAt(i)
            if player == None:
                continue
            player.DebugAnswer(text)
        return
    curPlayer = GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
@@ -1233,7 +1272,7 @@
    
    import CrossRealmMsg
    dataMsg = [playerID, text]
    serverGroupIDList = [serverGroupID]
    serverGroupIDList = [serverGroupID] if serverGroupID else []
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
    return