ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -118,6 +118,7 @@ Def_Max_Move_Tick = 5000 if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick: curPlayer.Sync_ClientTick() #时间相差过大,可能因网络引起,拉回 GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % ( gameWorldTick, clientWorldTick), curPlayer.GetID())