hxp
2019-12-17 3128b603606057b8b6ddbaf6a86e4493b4ce292a
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -273,7 +273,7 @@
        
    compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV,
                        "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
                        "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content,
                        "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID,
                        "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
    return compensationDict
@@ -617,6 +617,11 @@
                SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
                continue
            
        if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer):
            # 指定服务器邮件
            SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
            continue
        #可以用的奖励
        if Enable_State != curState:
            SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
@@ -769,8 +774,11 @@
#  @return None
def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire):
    
    Text, gold, goldPaper, silver, moneySource, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
        curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type, curEntireRequire.CreateTime
    Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
        curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime
    # 全服邮件没有 Type 字段
    moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0
    sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult() 
    sendPack.PlayerID = curPlayer.GetID()
    sendPack.CompensationType = compensationType