| | |
| | | # @remarks <Check_HorseClasslv type="类型" value="值"/>
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| | | def ConditionType_Check_Horseclasslv(curPlayer, curMission, curConditionNode):
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| | | return False
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| | | # conditionValue = GameWorld.ToIntDef(curConditionNode.GetAttribute("value"), 0)
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| | | # conditionType = curConditionNode.GetAttribute("type")
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| | | # curHorseClassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV,
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| | | # 0, ChConfig.Def_PDictType_Horse)
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| | | # |
| | | # return QuestRunnerValue.GetEval(conditionType,curHorseClassLV,conditionValue)
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| | |
|
| | | ##坐骑是否达到多少阶多少星
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| | | # @param curPlayer 玩家实例
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| | |
| | | # @return None <Horselv value="坐骑等级"/>
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| | | def ConditionType_Horselv(curPlayer, curMission, curActionNode):
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| | | horseLV = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
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| | | return PlayerHorse.GetHorseCurMaxLV(curPlayer) >= horseLV
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| | | return PlayerHorse.GetHorseSumLV(curPlayer) >= horseLV
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| | |
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| | | ##是否已购买VIP礼包
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| | | # @param None
|