hxp
2019-12-17 3128b603606057b8b6ddbaf6a86e4493b4ce292a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -305,16 +305,6 @@
            for i in xrange(1, maxType + 1):
                weaponLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % i)
                UptateSuccessProgress(curPlayer, succType, weaponLV, [i])
        elif succType == ShareDefine.SuccType_HorseAllLV:
            ResetSuccessByType(curPlayer, succType)
            for i in xrange(ipyDataMgr.GetHorseCount()):
                ipyData = ipyDataMgr.GetHorseByIndex(i)
                index = ipyData.GetHorseID()
                lv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % index, 0, ChConfig.Def_PDictType_Horse)
                if not lv:
                    continue
                for rlv in xrange(1, lv+1):
                    DoAddSuccessProgress(curPlayer, succType, 1, [index, rlv])
        elif succType == ShareDefine.SuccType_EquipPlusLV:
            ResetSuccessByType(curPlayer, succType)
            for pType, indexList in ChConfig.Pack_EquipPart_CanPlusStar.items():