| | |
| | | for i in xrange(1, maxType + 1):
|
| | | weaponLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % i)
|
| | | UptateSuccessProgress(curPlayer, succType, weaponLV, [i])
|
| | | elif succType == ShareDefine.SuccType_HorseAllLV:
|
| | | ResetSuccessByType(curPlayer, succType)
|
| | | for i in xrange(ipyDataMgr.GetHorseCount()):
|
| | | ipyData = ipyDataMgr.GetHorseByIndex(i)
|
| | | index = ipyData.GetHorseID()
|
| | | lv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % index, 0, ChConfig.Def_PDictType_Horse)
|
| | | if not lv:
|
| | | continue
|
| | | for rlv in xrange(1, lv+1):
|
| | | DoAddSuccessProgress(curPlayer, succType, 1, [index, rlv])
|
| | | elif succType == ShareDefine.SuccType_EquipPlusLV:
|
| | | ResetSuccessByType(curPlayer, succType)
|
| | | for pType, indexList in ChConfig.Pack_EquipPart_CanPlusStar.items():
|