| | |
| | | if not CheckLearnSkillCondition(curPlayer, upSkill):
|
| | | return False
|
| | |
|
| | | #坐骑技能学习判断
|
| | | if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
|
| | | if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
|
| | | return False
|
| | | # #坐骑技能学习判断
|
| | | # if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
|
| | | # if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
|
| | | # return False
|
| | | #天赋技学习点数判断
|
| | | if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
|
| | | if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
|