| | |
| | | import GameFuncComm
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| | | import IpyGameDataPY
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| | | import ItemCommon
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| | | import PassiveBuffEffMng
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| | |
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| | | ## 大师功能是否开启
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| | | # @param curPlayer
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| | |
| | | SetGreatMasterFreeSkillPoint(curPlayer, freeSkillPoint + resetPoint)
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| | | Sync_GreatMasterFreeSkillPoint(curPlayer)
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| | |
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| | | # 重新刷新被动技能
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| | | passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
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| | | passiveEff.RefreshPassiveSkill()
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| | | |
| | | if isRefreshAttr:
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| | | curControl = PlayerControl.PlayerControl(curPlayer)
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| | | #curControl.CalcPassiveBuffAttr()
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| | | curControl.RefreshPlayerAttrByBuff()
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| | | curControl.RefreshPlayerAttrState()
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| | | return True
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| | |
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