xdh
2019-04-29 315209130003c975bdcda6ec4abfee913700c37f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py
@@ -28,19 +28,15 @@
import ChPyNetSendPack
import ShareDefine
import PlayerSuccess
import PlayerActivity
import GameObj
import NetPackCommon
import ItemControler
import PlayerActLogin
import EventReport
FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'   # 鼓舞等级
FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量
g_heroHurtDict = {} #{playerID:hurt}
@@ -136,8 +132,6 @@
    key = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
    GameWorld.GetGameWorld().SetGameWorldDict(key, 1)
    GameWorld.DebugLog('    ˢBOSSbossID=%s' % bossID)
    ipyData = IpyGameDataPY.GetIpyGameData('ZhuXianBoss', lineID)
    GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP%lineID, ipyData.GetKillTime() * 1000)
    return
## 进副本
@@ -167,8 +161,7 @@
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, 0, ChConfig.CME_Log_Start)
        UpdateHurtInfo(curPlayer, 0, True)
    UpdateHPReduceSpeed(tick)
    gameFB = GameWorld.GetGameFB()
    # 上鼓舞buff
    encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
@@ -177,7 +170,7 @@
    else:
        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
        
    #DoFBHelp(curPlayer, tick)
    DoFBHelp(curPlayer, tick)
    return
##关闭副本
@@ -186,11 +179,7 @@
# @remarks 
def OnCloseFB(tick):
    gameWorld = GameWorld.GetGameWorld()
    lineID = gameWorld.GetPropertyID() - 1
    gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
    gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
    gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
    gameWorld.SetPropertyID(0)
    return
@@ -206,13 +195,11 @@
    if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
        lineID = gameWorld.GetPropertyID() - 1
        PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = {}
        gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
        GameWorld.GetGameFB().ClearGameFBDict()
        GameWorldProcess.CloseFB(tick)
        return
    UpdateHPReduceSpeed(tick, True)
    return
##玩家主动离开副本.
@@ -226,8 +213,6 @@
    playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
    playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
    PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
    if not playerHurtDict: #榜上没人,停止掉血
        StopReduceHP(lineID, tick)
    return
##玩家切换地图
@@ -265,26 +250,11 @@
        hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
        hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
        hurtInfo.append(hurtDict)
#    myRank = __GetSelfHurtRank(curPlayer)
#    if myRank and myRank > 5:
#        hurtDict = {}
#        hurtDict["rank"] = myRank
#        info = playerHurtList[myRank - 1]
#        playerName, hurt = info[1][:2]
#        hurtDict["playerName"] = playerName
#        hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
#        hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
#        hurtInfo.append(hurtDict)
    
    curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID)
    isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID)
    remainHP = GetBossRemainHP(lineID, tick)
    totalHP = __GetBossTotalHP(lineID)
    hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
    remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
    myHurt = g_heroHurtDict.get(curPlayer.GetID(), 0)
    fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
                  'remainHPPer':remainHPPer, 'isReduceing':isReduceing,'myHurt':myHurt % ChConfig.Def_PerPointValue,
    fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo,
                  'myHurt':myHurt % ChConfig.Def_PerPointValue,
                  'myHurtEx':myHurt / ChConfig.Def_PerPointValue
                  }
    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
@@ -347,8 +317,6 @@
    else:
        playerHurtDict[playerID][1] += hurtHP
    PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
    #有人上榜开始掉血
    StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick())
    return
##---副本总逻辑计时器---
@@ -367,14 +335,12 @@
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    if lineID <0:
        return
    gameWorld = GameWorld.GetGameWorld()
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
    if not startTick or overTick:
    if overTick:
        return
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
    __CheckBossHP(tick)
    return
@@ -409,7 +375,7 @@
        gameFB.SetPlayerGameFBDict(firstPlayerID, FBPlayerDict_Rank, 1)
        if not dropPosX or not dropPosY:
            dropPosX, dropPosY = firstPlayer.GetPosX(), firstPlayer.GetPosY()
        prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True])
        prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True, True])
        if not prizeItemList:
            # 没有掉落时直接通知结算,防止卡副本
            firstPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
@@ -422,11 +388,10 @@
        if leaveServerTick and tick - leaveServerTick < ChConfig.Def_PlayerOfflineProtectTime:
            #离线超过3分钟的不给奖励
            msgStr = str([ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord, [firstPlayerID, lineID], [], 0, 0])
            playerManager.GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
            
    helpItemList = FBCommon.GetFBLineReward(mapID, lineID)
    if helpItemList: #同盟协助奖励
        needSpace = len(helpItemList)
        jsonItemList = FBCommon.GetJsonItemList(helpItemList)
        for index in range(0 , playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(index)
@@ -435,24 +400,18 @@
                continue
            if curPlayerID == firstPlayerID:
                continue
            if curPlayer.GetFamilyID() != firstPlayerFamilyID:
                continue
            remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
            if not remainCnt:
                continue
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt-1)
            NotifyZXHelpCnt(curPlayer)
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
            overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
            FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
            packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
            if needSpace > packSpace:
                PlayerControl.SendMailByKey('ZXBossHelperReward', [curPlayerID], helpItemList)
            remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
            if curPlayer.GetFamilyID() == firstPlayerFamilyID and remainCnt:
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt-1)
                NotifyZXHelpCnt(curPlayer)
                ItemControler.GivePlayerItemOrMail(curPlayer, helpItemList, 'ZXBossHelperReward')
                overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
                FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
            else:
                for itemID, itemCount, isBind in helpItemList:
                    ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
                overDict = {FBCommon.Over_rank:0}
                FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, 0, overDict)
    return
def GiveZhuXianBossAward(curPlayer, lineID, isMail=False, dropItemMapInfo=[]):
@@ -482,7 +441,8 @@
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, addCnt, [bossID])
    FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, addCnt)
    # 每日活动
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt)
    #PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianBOSS, addCnt)
    return prizeItemList
def OnPickUpItem(curPlayer, curItem, tick):
@@ -534,114 +494,43 @@
    FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
    return
def __CheckBossHP(tick):
    gameFB = GameWorld.GetGameFB()
    isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    if not isOver and GetBossRemainHP(lineID, tick) == 0:
        bossID = CurFBLineBOSSID(lineID)
        curBoss = GameWorld.FindNPCByNPCID(bossID)
        dropPosX, dropPosY = 0, 0
        if curBoss:
            dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
        #结束 设置BOSS死亡
        FBCommon.ClearFBNPC()
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
        GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
        playerHurtList = __GetSortHurtList(lineID)
        if playerHurtList:
            killerName, hurtValue = playerHurtList[0][1][:2]
            NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
        NPCCommon.GameServe_GameWorldBossState(bossID, 0)
        __DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
        gameFB.SetGameFBDict(FBDict_IsOver, tick)
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
def UpdateHPReduceSpeed(tick, isExit=False):
    gameWorld = GameWorld.GetGameWorld()
    playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
    playerCnt = playerCnt - 1 if isExit else playerCnt
    if playerCnt <=0:
        return
## 执行副本杀怪逻辑
def __FBNPCOnKilled(curNPC, tick):
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    if lineID < 0:
    bossID = CurFBLineBOSSID(lineID)
    if curNPC.GetNPCID() != bossID:
        return
    curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
    gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
        return
    dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
    
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
    remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
    lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
    if not startTick:
        startTick = tick
        lastSpeed = curSpeed
        remainHP = __GetBossTotalHP(lineID)
    remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
    gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
    gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
    GameWorld.DebugLog('    curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
    #结束 设置BOSS死亡
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
    GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
    playerHurtList = __GetSortHurtList(lineID)
    if playerHurtList:
        killerName, hurtValue = playerHurtList[0][1][:2]
        NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
    NPCCommon.GameServe_GameWorldBossState(bossID, 0)
    __DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
    GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
    return
def StopReduceHP(lineID, tick):
    ##暂停BOSS血量减少
    gameWorld = GameWorld.GetGameWorld()
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
        return
    remainHP = GetBossRemainHP(lineID, tick)
    if not remainHP:
        return
    gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0)
    gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
    return
def StartReduceHP(lineID, tick):
    ##开始BOSS掉血
    gameWorld = GameWorld.GetGameWorld()
    if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
        return
    gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1)
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
    if not startTick:
        gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
    gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
    return
def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP%lineID)
def GetBossRemainHP(lineID, tick):
    gameWorld = GameWorld.GetGameWorld()
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
    lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
    remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
        return remainHP
    if not startTick:
        startTick = tick
        remainHP = __GetBossTotalHP(lineID)
    else:
        remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
    return remainHP
def GetBossRemainHPPer(lineID, tick):
    remainHP = GetBossRemainHP(lineID, tick)
    totalHP = __GetBossTotalHP(lineID)
    if not totalHP:
        return 0
    return remainHP * 100 / totalHP
def GetBossRemainHPPer(copyMapID, funcLineID, tick):
    bossID = CurFBLineBOSSID(funcLineID)
    curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
    if not curBoss:
        return 100
    return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
def CurFBLineBOSSID(lineID= -1):
    #该分线刷的BOSSID
@@ -670,11 +559,12 @@
def CheckCanAttackTagObjInFB(attacker, defender):
    atkObjType = attacker.GetGameObjType()
    defObjType = defender.GetGameObjType()
    if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC:
        gameWorld = GameWorld.GetGameWorld()
        lineID = gameWorld.GetPropertyID() - 1
        if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
            PlayerControl.NotifyCode(attacker, 'TryEnterJadeDynastyBossError_7')
    gameWorld = GameWorld.GetGameWorld()
    lineID = gameWorld.GetPropertyID() - 1
    if defObjType == IPY_GameWorld.gotNPC and defender.GetNPCID() == CurFBLineBOSSID(lineID):
        if not PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {}):
            if atkObjType == IPY_GameWorld.gotPlayer:
                PlayerControl.NotifyCode(attacker, 'TryEnterJadeDynastyBossError_7')
            return False
    return True