| | |
| | | import ItemCommon
|
| | | import ChPyNetSendPack
|
| | | import ShareDefine
|
| | | import EventShell
|
| | | import NPCCustomRefresh
|
| | | import PlayerSuccess
|
| | | import PlayerActivity
|
| | | import GameObj
|
| | | import NetPackCommon
|
| | | import ItemControler
|
| | | import PlayerMagicWeapon
|
| | | import PlayerBossReborn
|
| | | import PlayerFairyCeremony
|
| | | import PlayerWeekParty
|
| | | import PlayerActLogin
|
| | | import EventReport
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
|
| | | FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量
|
| | |
|
| | | g_npcHurtDict = {}
|
| | | g_heroHurtDict = {} #{playerID:hurt}
|
| | |
|
| | |
|
| | | def OnFBPlayerOnLogin(curPlayer):
|
| | |
| | | if curPlayer.GetOfficialRank() < ipyData.GetRealmLV():
|
| | | return
|
| | | #诛仙总评分
|
| | | |
| | | if ItemCommon.GetZhuXianEquipTotalGS(curPlayer) < ipyData.GetZhuXianScore():
|
| | | return
|
| | |
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
|
| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt:
|
| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
|
| | | if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
|
| | | return
|
| | | if not curPlayer.GetFamilyID():
|
| | |
| | | key = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(key, 1)
|
| | | GameWorld.DebugLog(' ˢBOSSbossID=%s' % bossID)
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('ZhuXianBoss', lineID)
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP%lineID, ipyData.GetKillTime() * 1000)
|
| | | return
|
| | |
|
| | | ## 进副本
|
| | |
| | | # @param tick
|
| | | # @return None
|
| | | def DoEnterFB(curPlayer, tick):
|
| | | global g_heroHurtDict
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | |
| | |
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | |
|
| | | playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
|
| | |
| | | if not hadDelTicket:
|
| | | FBCommon.SetHadDelTicket(curPlayer)
|
| | | PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
|
| | | g_heroHurtDict.pop(playerID, 0)
|
| | | # if playerCnt == 1:
|
| | | # posX, posY = IpyGameDataPY.GetFuncEvalCfg('ZhuXianBossFirstPos')
|
| | | # GameWorld.ResetPlayerPos(curPlayer, posX, posY)
|
| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, 0, ChConfig.CME_Log_Start)
|
| | |
|
| | | UpdateHurtInfo(curPlayer, 0, True)
|
| | | |
| | | UpdateHPReduceSpeed(tick) |
| | | |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
|
| | |
| | | else:
|
| | | FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
|
| | |
|
| | | #DoFBHelp(curPlayer, tick)
|
| | | DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | | ##关闭副本
|
| | |
| | | # @remarks
|
| | | def OnCloseFB(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
|
| | | |
| | |
|
| | | gameWorld.SetPropertyID(0)
|
| | | return
|
| | |
|
| | |
| | | # @param tick 时间戳
|
| | | # @return 无意义
|
| | | def DoExitFB(curPlayer, tick):
|
| | | global g_npcHurtDict
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | # 清除鼓舞buff
|
| | | FBCommon.ClearEncourageBuff(curPlayer, tick)
|
| | |
| | | if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = {}
|
| | | g_npcHurtDict[lineID] = {}
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | |
|
| | | GameWorld.GetGameFB().ClearGameFBDict()
|
| | | GameWorldProcess.CloseFB(tick)
|
| | | return
|
| | | |
| | | UpdateHPReduceSpeed(tick, True)
|
| | | |
| | |
|
| | | return
|
| | |
|
| | | ##玩家主动离开副本.
|
| | |
| | | playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
|
| | | playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
|
| | | PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
|
| | | if not playerHurtDict: #榜上没人,停止掉血
|
| | | StopReduceHP(lineID, tick)
|
| | | return
|
| | |
|
| | | ##玩家切换地图
|
| | |
| | | # @return None
|
| | | def DoFBHelp(curPlayer, tick):
|
| | | #伤害排行信息
|
| | | if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
|
| | | return
|
| | | hurtInfo = []
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | playerHurtList = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {}).items()
|
| | | npcHurtList = g_npcHurtDict.get(lineID, {}).items()
|
| | | |
| | | syncHurtList = (playerHurtList + npcHurtList)[:5]
|
| | |
|
| | | syncHurtList = playerHurtList[:5]
|
| | | syncHurtList.sort(key=lambda asd:asd[1][1], reverse=True)
|
| | |
|
| | | for i, info in enumerate(syncHurtList, 1):
|
| | |
| | | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
|
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | | myRank = __GetSelfHurtRank(curPlayer)
|
| | | if myRank and myRank > 5:
|
| | | hurtDict = {}
|
| | | hurtDict["rank"] = myRank
|
| | | info = playerHurtList[myRank - 1]
|
| | | playerName, hurt = info[1][:2]
|
| | | hurtDict["playerName"] = playerName
|
| | | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
|
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | |
|
| | |
|
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID) |
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP(lineID)
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
|
| | | myHurt = g_heroHurtDict.get(curPlayer.GetID(), 0)
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, |
| | | 'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue
|
| | | }
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
|
| | | return
|
| | |
| | | return
|
| | | #
|
| | | def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
|
| | | global g_heroHurtDict
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | g_heroHurtDict[playerID] = g_heroHurtDict.get(playerID, 0) + hurtHP
|
| | | |
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
|
| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt:
|
| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
|
| | | #没归属的不进伤害榜
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | |
|
| | | playerName = curPlayer.GetName()
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | |
| | | familyID = curPlayer.GetFamilyID()
|
| | | playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
|
| | | if playerID not in playerHurtDict:
|
| | |
| | | else:
|
| | | playerHurtDict[playerID][1] += hurtHP
|
| | | PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
|
| | | #有人上榜开始掉血
|
| | | StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | | ##---副本总逻辑计时器---
|
| | |
| | | GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick))
|
| | | FBCommon.DoLogic_FBKickAllPlayer()
|
| | | return
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | |
| | |
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID <0:
|
| | | return
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick:
|
| | |
|
| | | if overTick:
|
| | | return
|
| | | |
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
|
| | | __CheckBossHP(tick)
|
| | | |
| | | |
| | |
|
| | | return
|
| | |
|
| | |
|
| | |
| | | playerManager = GameWorld.GetMapCopyPlayerManager()#GameWorld.GetPlayerManager()
|
| | | firstPlayer = playerManager.FindPlayerByID(firstPlayerID)
|
| | | if firstPlayer:
|
| | | #gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_Rank, rank)
|
| | | gameFB.SetPlayerGameFBDict(firstPlayerID, FBPlayerDict_Rank, 1)
|
| | | if not dropPosX or not dropPosY:
|
| | | dropPosX, dropPosY = firstPlayer.GetPosX(), firstPlayer.GetPosY()
|
| | | prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True])
|
| | | prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True, True])
|
| | | if not prizeItemList:
|
| | | # 没有掉落时直接通知结算,防止卡副本
|
| | | firstPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | |
| | | if leaveServerTick and tick - leaveServerTick < ChConfig.Def_PlayerOfflineProtectTime:
|
| | | #离线超过3分钟的不给奖励
|
| | | msgStr = str([ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord, [firstPlayerID, lineID], [], 0, 0])
|
| | | playerManager.GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
|
| | |
|
| | | helpItemList = FBCommon.GetFBLineReward(mapID, lineID)
|
| | | if helpItemList: #同盟协助奖励
|
| | | needSpace = len(helpItemList)
|
| | | jsonItemList = FBCommon.GetJsonItemList(helpItemList)
|
| | | for index in range(0 , playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(index)
|
| | |
| | | continue
|
| | | if curPlayerID == firstPlayerID:
|
| | | continue
|
| | | if curPlayer.GetFamilyID() != firstPlayerFamilyID:
|
| | | continue
|
| | | remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
|
| | | if not remainCnt:
|
| | | continue
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt-1)
|
| | | NotifyZXHelpCnt(curPlayer)
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
|
| | | FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
|
| | | |
| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
|
| | | if needSpace > packSpace:
|
| | | PlayerControl.SendMailByKey('ZXBossHelperReward', [curPlayerID], helpItemList)
|
| | | remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
|
| | | if curPlayer.GetFamilyID() == firstPlayerFamilyID and remainCnt:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt-1)
|
| | | NotifyZXHelpCnt(curPlayer)
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, helpItemList, 'ZXBossHelperReward')
|
| | | overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
|
| | | FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
|
| | | else:
|
| | | for itemID, itemCount, isBind in helpItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
|
| | | |
| | | overDict = {FBCommon.Over_rank:0}
|
| | | FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, 0, overDict)
|
| | | |
| | | return
|
| | |
|
| | | def GiveZhuXianBossAward(curPlayer, lineID, isMail=False, dropItemMapInfo=[]):
|
| | |
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, addCnt, [bossID])
|
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, addCnt)
|
| | | # 每日活动
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt)
|
| | | #PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt)
|
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianBOSS, addCnt)
|
| | | return prizeItemList
|
| | |
|
| | | def OnPickUpItem(curPlayer, curItem, tick):
|
| | |
| | | FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
|
| | | return
|
| | |
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | |
| | | if not isOver and GetBossRemainHP(lineID, tick) == 0:
|
| | |
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | curBoss = GameWorld.FindNPCByNPCID(bossID)
|
| | | dropPosX, dropPosY = 0, 0
|
| | | if curBoss:
|
| | | dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
|
| | | |
| | | #结束 设置BOSS死亡
|
| | |
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
|
| | | playerHurtList = __GetSortHurtList(lineID)
|
| | | |
| | | if playerHurtList:
|
| | | killerName, hurtValue = playerHurtList[0][1][:2]
|
| | | NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
|
| | | |
| | | NPCCommon.GameServe_GameWorldBossState(bossID, 0)
|
| | | |
| | | __DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <=0:
|
| | | return
|
| | | ## 执行副本杀怪逻辑
|
| | | def __FBNPCOnKilled(curNPC, tick):
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if curNPC.GetNPCID() != bossID:
|
| | | return
|
| | |
|
| | | curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
|
| | |
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP(lineID)
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | |
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | #结束 设置BOSS死亡
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
|
| | | playerHurtList = __GetSortHurtList(lineID)
|
| | | |
| | | if playerHurtList:
|
| | | killerName, hurtValue = playerHurtList[0][1][:2]
|
| | | NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
|
| | | |
| | | NPCCommon.GameServe_GameWorldBossState(bossID, 0)
|
| | | |
| | | __DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | return
|
| | |
|
| | | def StopReduceHP(lineID, tick):
|
| | | ##暂停BOSS血量减少
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | if not remainHP:
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | return
|
| | |
|
| | | def StartReduceHP(lineID, tick):
|
| | | ##开始BOSS掉血
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1)
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick:
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | return
|
| | |
|
| | | def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP%lineID)
|
| | | |
| | |
|
| | | def GetBossRemainHP(lineID, tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return remainHP
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP(lineID)
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | |
|
| | | def GetBossRemainHPPer(lineID, tick):
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP(lineID)
|
| | | if not totalHP:
|
| | | return 0
|
| | | return remainHP * 100 / totalHP
|
| | | def GetBossRemainHPPer(copyMapID, funcLineID, tick):
|
| | | bossID = CurFBLineBOSSID(funcLineID)
|
| | | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
| | | if not curBoss:
|
| | | return 100
|
| | | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
| | |
|
| | | def CurFBLineBOSSID(lineID= -1):
|
| | | #该分线刷的BOSSID
|
| | |
| | | def DoPlayerDead(curPlayer):
|
| | | return
|
| | |
|
| | | ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
|
| | | # @param attacker 攻击方
|
| | | # @param defender 防守方
|
| | | # @return bool
|
| | | def CheckCanAttackTagObjInFB(attacker, defender):
|
| | | atkObjType = attacker.GetGameObjType()
|
| | | defObjType = defender.GetGameObjType()
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | if defObjType == IPY_GameWorld.gotNPC and defender.GetNPCID() == CurFBLineBOSSID(lineID):
|
| | | if not PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {}):
|
| | | if atkObjType == IPY_GameWorld.gotPlayer:
|
| | | PlayerControl.NotifyCode(attacker, 'TryEnterJadeDynastyBossError_7')
|
| | | return False
|
| | | return True
|
| | |
|
| | | ##处理副本中杀死玩家逻辑
|
| | | # @param curPlayer 玩家实例
|
| | | # @param defender 防守者
|
| | | # @param tick 时间戳
|
| | | # @return 布尔值
|
| | | # @remarks 处理副本中杀死玩家逻辑
|
| | | def DoFBOnKill_Player(atkobj, defender, tick):
|
| | | return True |