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| | | import ChConfig
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| | | import AttackCommon
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| | | import PlayerYinji
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| | | import PlayerControl
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| | | def CheckCanHappen(attacker, defender, effect, curSkill):
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| | | return False
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| | | return True if PlayerYinji.GetYinjiCnt(attacker) else False
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| | | return True if PlayerControl.GetYinjiCnt(attacker) else False
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| | | def GetValue(attacker, defender, effect):
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| | | return float(effect.GetEffectValue(0)*min(PlayerYinji.GetYinjiCnt(attacker), effect.GetEffectValue(1)))/ChConfig.Def_MaxRateValue
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| | | return float(effect.GetEffectValue(0)*min(PlayerControl.GetYinjiCnt(attacker), effect.GetEffectValue(1)))/ChConfig.Def_MaxRateValue
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