ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -36,6 +36,7 @@
import ChPyNetSendPack
import PlayerDBGSEvent
import PlayerUniversalGameRec
import PlayerCompensation
import IpyGameDataPY
import MergePlayer
import PyGameDataStruct
@@ -44,8 +45,9 @@
import CommFunc
import PyGameData
import PlayerGeTui
import time
import IPY_GameServer
import time
@@ -1043,6 +1045,38 @@
        NetPackCommon.SendFakePack(curPlayer, packData)
    return
## -----------------------------------------------------------------------------------------------
def MapServer_HorsePetRobBossHurtPlayer(msgInfo):
    ## 骑宠争夺boss伤血玩家同步
    GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo))
    if not isinstance(msgInfo, list) and len(msgInfo) != 2:
        return
    bossID, familyHurtPlayerIDListDict = msgInfo
    PyGameData.g_horsePetRobBossHurtPlayerIDInfo[bossID] = familyHurtPlayerIDListDict
    GameWorld.Log("伤血玩家汇总: %s" % PyGameData.g_horsePetRobBossHurtPlayerIDInfo)
    # 判断是否都同步上来了
    horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
    for needBossID in horsePetRobBossIDList:
        if needBossID not in PyGameData.g_horsePetRobBossHurtPlayerIDInfo:
            return
    # 结算活动参与奖励
    joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 2)
    joinPlayerIDList = []
    for familyHurtPlayerIDDict in PyGameData.g_horsePetRobBossHurtPlayerIDInfo.values():
        for playerIDList in familyHurtPlayerIDDict.values():
            for playerID in playerIDList:
                if playerID not in joinPlayerIDList:
                    joinPlayerIDList.append(playerID)
    GameWorld.Log("结算骑宠争夺参与奖玩家: joinPlayerIDList=%s" % joinPlayerIDList)
    PlayerCompensation.SendMailByKey("FairyGrabBossJoin", joinPlayerIDList, joinAwardItemList)
    PyGameData.g_horsePetRobBossHurtPlayerIDInfo = {}
    return
def MapServer_FamilyOwnerBossInfo(msgInfo):
    ## 地图同步仙盟归属boss信息