ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -105,6 +105,7 @@
import PlayerXMZZ
import PlayerTeam
import PyGameData
import ChPlayer
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -161,7 +162,8 @@
    # GameDataRecord.OnDayResetRecord()
    # 仙盟红包
    PlayerFamilyRedPacket.DoOnDay()
    # 玩家等级记录更新
    ChPlayer.UpdataPlayerLVInfo()
    # 通知开服天数
    #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
@@ -561,7 +563,7 @@
        return
    
    # 全服在线人数平台明细
    #platformOLDict = {} # 平台在线人数 {平台:人数, ...}
    platformOLDict = {} # 平台在线人数 {平台:人数, ...}
    #mapPlatformOLDict = {} # 地图平台在线人数 {mapID:{平台:人数, ...}, ...}
    tjgOnlineCnt = 0 # 脱机挂在线玩家
    playerManager = GameWorld.GetPlayerManager()
@@ -575,8 +577,8 @@
            tjgOnlineCnt += 1
            continue
        
        #platform = GameWorld.GetPlayerPlatform(player.GetAccID())
        #platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
        platform = GameWorld.GetPlayerPlatform(player.GetAccID())
        platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
        
#        mapID = player.GetMapID()
#        mapOLDict = mapPlatformOLDict.get(mapID, {})
@@ -590,15 +592,15 @@
    #activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount()
    #DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt)
    #===========================================================================
    # for platform, playerCnt in platformOLDict.items():
    #    concurrency = EventReport.concurrency()
    #    concurrency.SetEventAgentInfo(platform)
    #    concurrency.concurrency = playerCnt
    #    EventReport.WriteEvent(concurrency)
    for platform, playerCnt in platformOLDict.items():
        DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
        EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台  此处不能传脱机挂玩家总数
    #===========================================================================
    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)
    EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
    #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
    #刷新当前地图服务器
    #===========================================================================
    # custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID")
@@ -1231,17 +1233,21 @@
    __DoMixServerInit()
    #仙魔之争
    PlayerXMZZ.OnGameServerInitOK()
    #加载活跃玩家等级信息
    ChPlayer.LoadPlayerLVData()
    #世界boss被杀次数重置
    #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
    #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
    #子服启动成功告知跨服主服
    serverGroupID = GameWorld.GetServerGroupID()
    if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
        GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
        dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
        MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
    GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
    #===========================================================================
    # serverGroupID = GameWorld.GetServerGroupID()
    # if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
    #    GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
    #    dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
    #    MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
    #
    # GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
    #===========================================================================
    return
def DoCheckNewServerOpen(tick):
@@ -1656,7 +1662,8 @@
def SendAllMapGlobalDropInfo():
    # 同步所有地图所有全服掉落控制信息
    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
    globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
    globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
    
    for itemID in globalDropCDDict.keys():
@@ -1669,6 +1676,10 @@
        killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
        GameWorld.SendMapServerMsgEx(key, killedCnt)
        
    for npcID in globalKilledCountDropDict.keys():
        key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
        killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
        GameWorld.SendMapServerMsgEx(key, killedCnt)
    return
def UpdGlobalDropCD(msgList):
@@ -1683,6 +1694,14 @@
    ## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数
    itemID, updKilledCnt = msgList
    key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID
    PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
    GameWorld.SendMapServerMsgEx(key, updKilledCnt)
    return
def UpdGlobalKillCount(msgList):
    ## 更新全局击杀次数
    npcID, updKilledCnt = msgList
    key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
    PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
    GameWorld.SendMapServerMsgEx(key, updKilledCnt)
    return
@@ -1864,6 +1883,7 @@
#  @return None
def BeforeClose(tick):
    PlayerTeam.OnServerClose(tick)
    ChPlayer.SavePlayerLVData()
    GameWorld.Log("通知C++关服!")
    GameWorld.GetGameWorld().OnServerClose()