ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
@@ -269,7 +269,7 @@
            if str(getType) in getTypeRainDict:
                PlayerControl.WorldNotify(0, getTypeRainDict[str(getType)])  
            elif outputNum >= IpyGameDataPY.GetFuncCfg('OpenServerRedPacketRain'):
                PlayerControl.WorldNotify(0, 'OSRedpackSfx')
                PlayerControl.WorldNotify(0, 'OSRedpackSfx', [getType])
    return
def CreatNewFamilyRedPacket(family, playerID, redPackID):