| | |
| | | ("list", "LightType", 0),
|
| | | ("list", "LightAttribute", 0),
|
| | | ("list", "Skills", 0),
|
| | | ("DWORD", "InitFightPower", 0),
|
| | | ),
|
| | |
|
| | | "TitleStarUp":(
|
| | |
| | | ("DWORD", "MaxLV", 0),
|
| | | ("list", "CostItemCnt", 0),
|
| | | ("dict", "StarAttr", 0),
|
| | | ("DWORD", "InitFightPower", 0),
|
| | | ),
|
| | |
|
| | | "CoatChestUp":(
|
| | |
| | | def GetExpireTime(self): return self.attrTuple[2] # 有效时间 DWORD
|
| | | def GetLightType(self): return self.attrTuple[3] # 点亮属性类型 list
|
| | | def GetLightAttribute(self): return self.attrTuple[4] # 点亮属性值 list
|
| | | def GetSkills(self): return self.attrTuple[5] # 被动技能 list |
| | | def GetSkills(self): return self.attrTuple[5] # 被动技能 list
|
| | | def GetInitFightPower(self): return self.attrTuple[6] # 初始战力 DWORD |
| | | |
| | | # 称号升星表 |
| | | class IPY_TitleStarUp(): |
| | |
| | | def GetUnlockItemID(self): return self.attrTuple[3] # 材料物品ID DWORD
|
| | | def GetMaxLV(self): return self.attrTuple[4] # 最大星级 DWORD
|
| | | def GetCostItemCnt(self): return self.attrTuple[5] # 材料数量 list
|
| | | def GetStarAttr(self): return self.attrTuple[6] # 属性 dict |
| | | def GetStarAttr(self): return self.attrTuple[6] # 属性 dict
|
| | | def GetInitFightPower(self): return self.attrTuple[7] # 初始战力 DWORD |
| | | |
| | | # 时装柜升级表 |
| | | class IPY_CoatChestUp(): |