ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -48463,7 +48463,8 @@
    Head = tagHead()
    MapID = 0    #(DWORD MapID)// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
    FuncLineID = 0    #(WORD FuncLineID)
    PlayerID = 0    #(DWORD PlayerID)// 对应玩家ID,可为0,某些功能可能有用,如竞技场
    TagType = 0    #(BYTE TagType)// 战斗目标类型,0-NPC,1-玩家,2-队伍
    TagID = 0    #(DWORD TagID)// 战斗目标类型对应的ID
    State = 0    #(BYTE State)// 0-起始状态标记;1-准备完毕;2-战斗中;3-战斗结束;4-结算奖励;5-结束状态标记
    TurnNum = 0    #(BYTE TurnNum)// 当前轮次
    TurnMax = 0    #(BYTE TurnMax)// 最大轮次
@@ -48482,7 +48483,8 @@
        _pos = self.Head.ReadData(_lpData, _pos)
        self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FuncLineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.TagType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.TagID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.State,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.TurnNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.TurnMax,_pos = CommFunc.ReadBYTE(_lpData, _pos)
@@ -48497,7 +48499,8 @@
        self.Head.SubCmd = 0x20
        self.MapID = 0
        self.FuncLineID = 0
        self.PlayerID = 0
        self.TagType = 0
        self.TagID = 0
        self.State = 0
        self.TurnNum = 0
        self.TurnMax = 0
@@ -48510,6 +48513,7 @@
        length += self.Head.GetLength()
        length += 4
        length += 2
        length += 1
        length += 4
        length += 1
        length += 1
@@ -48524,7 +48528,8 @@
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.MapID)
        data = CommFunc.WriteWORD(data, self.FuncLineID)
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteBYTE(data, self.TagType)
        data = CommFunc.WriteDWORD(data, self.TagID)
        data = CommFunc.WriteBYTE(data, self.State)
        data = CommFunc.WriteBYTE(data, self.TurnNum)
        data = CommFunc.WriteBYTE(data, self.TurnMax)
@@ -48537,7 +48542,8 @@
                                Head:%s,
                                MapID:%d,
                                FuncLineID:%d,
                                PlayerID:%d,
                                TagType:%d,
                                TagID:%d,
                                State:%d,
                                TurnNum:%d,
                                TurnMax:%d,
@@ -48548,7 +48554,8 @@
                                self.Head.OutputString(),
                                self.MapID,
                                self.FuncLineID,
                                self.PlayerID,
                                self.TagType,
                                self.TagID,
                                self.State,
                                self.TurnNum,
                                self.TurnMax,