| | |
| | | Head = tagHead()
|
| | | MapID = 0 #(DWORD MapID)// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
|
| | | FuncLineID = 0 #(WORD FuncLineID)
|
| | | PlayerID = 0 #(DWORD PlayerID)// 对应玩家ID,可为0,某些功能可能有用,如竞技场
|
| | | TagType = 0 #(BYTE TagType)// 战斗目标类型,0-NPC,1-玩家,2-队伍
|
| | | TagID = 0 #(DWORD TagID)// 战斗目标类型对应的ID
|
| | | State = 0 #(BYTE State)// 0-起始状态标记;1-准备完毕;2-战斗中;3-战斗结束;4-结算奖励;5-结束状态标记
|
| | | TurnNum = 0 #(BYTE TurnNum)// 当前轮次
|
| | | TurnMax = 0 #(BYTE TurnMax)// 最大轮次
|
| | |
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FuncLineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.TagType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.TagID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.State,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.TurnNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.TurnMax,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | |
| | | self.Head.SubCmd = 0x20
|
| | | self.MapID = 0
|
| | | self.FuncLineID = 0
|
| | | self.PlayerID = 0
|
| | | self.TagType = 0
|
| | | self.TagID = 0
|
| | | self.State = 0
|
| | | self.TurnNum = 0
|
| | | self.TurnMax = 0
|
| | |
| | | length += self.Head.GetLength()
|
| | | length += 4
|
| | | length += 2
|
| | | length += 1
|
| | | length += 4
|
| | | length += 1
|
| | | length += 1
|
| | |
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteDWORD(data, self.MapID)
|
| | | data = CommFunc.WriteWORD(data, self.FuncLineID)
|
| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
|
| | | data = CommFunc.WriteBYTE(data, self.TagType)
|
| | | data = CommFunc.WriteDWORD(data, self.TagID)
|
| | | data = CommFunc.WriteBYTE(data, self.State)
|
| | | data = CommFunc.WriteBYTE(data, self.TurnNum)
|
| | | data = CommFunc.WriteBYTE(data, self.TurnMax)
|
| | |
| | | Head:%s,
|
| | | MapID:%d,
|
| | | FuncLineID:%d,
|
| | | PlayerID:%d,
|
| | | TagType:%d,
|
| | | TagID:%d,
|
| | | State:%d,
|
| | | TurnNum:%d,
|
| | | TurnMax:%d,
|
| | |
| | | self.Head.OutputString(),
|
| | | self.MapID,
|
| | | self.FuncLineID,
|
| | | self.PlayerID,
|
| | | self.TagType,
|
| | | self.TagID,
|
| | | self.State,
|
| | | self.TurnNum,
|
| | | self.TurnMax,
|