|  |  | 
 |  |  |         return False
 | 
 |  |  |     return callFunc(curPlayer)
 | 
 |  |  | 
 | 
 |  |  | def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
 | 
 |  |  | def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
 | 
 |  |  |     ## 回合战斗请求 - 地图验证
 | 
 |  |  |     # @return: 是否允许
 | 
 |  |  |     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
 | 
 |  |  | 
 |  |  |         # 默认不限制
 | 
 |  |  |         return True
 | 
 |  |  |     
 | 
 |  |  |     return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
 | 
 |  |  |     return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
 | 
 |  |  | 
 | 
 |  |  | def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet):
 | 
 |  |  | def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
 | 
 |  |  |     ## 回合战斗结束
 | 
 |  |  |     # @return: 是否需要同步GameServer, 奖励列表, 发放方式(0-不发放, 1-TurnAttack模块统一发放, 2-功能自己决定发放逻辑)
 | 
 |  |  |     # @return: None - 无结算逻辑,可走TurnAttack模块通用逻辑
 | 
 |  |  |     # @return: 是否需要同步GameServer, 奖励列表
 | 
 |  |  |     
 | 
 |  |  |     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
 | 
 |  |  |     
 | 
 |  |  | 
 |  |  |     if callFunc == None:
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet)
 | 
 |  |  |     return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet)
 | 
 |  |  | 
 | 
 |  |  | def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):
 | 
 |  |  | def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret):
 | 
 |  |  |     ## 回合战斗结束 - GameServer处理完毕返回
 | 
 |  |  |     
 | 
 |  |  |     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
 | 
 |  |  | 
 |  |  |     if callFunc == None:
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret)
 | 
 |  |  |     return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret)
 | 
 |  |  | 
 | 
 |  |  |      |