| | |
| | | import ItemControler
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| | | import PlayerSuccess
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| | | import GameFuncComm
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| | | import PlayerTask
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| | | import PyGameData
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| | | import PlayerVip
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| | | import GameObj
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| | |
| | | NotifyFBCntRegainInfo(curPlayer, [mapID])
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| | | return
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| | |
|
| | | def OnFBOver(curPlayer, mapID, funcLineID, isWin, awardItemList):
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| | | ## 副本结束通用逻辑
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| | | |
| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBChallenge, 1, [mapID])
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| | | if not isWin:
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| | | return
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| | | |
| | | PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBPass)
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| | | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBPassLineID % mapID, funcLineID)
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| | | Sync_FBPlayerFBInfoData(curPlayer, mapID)
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| | | |
| | | GameWorld.DebugLog("奖励物品: %s" % awardItemList)
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| | | if awardItemList:
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FBPass_%s" % mapID, False, {"mapID":mapID, "funcLineID":funcLineID}])
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| | | return
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| | |
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| | | def RegainFBCntProcess(curPlayer):
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| | | ## 按时间恢复副本次数
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| | |
|