xdh
2018-10-15 33213bf05479454d216a067d7a30f739d5eaaff9
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -714,6 +714,52 @@
    return True
# 按仙盟成员均摊伤害
def AttackerSkillAttackAreaByFamily(attacker, defender, srcPosX, srcPosY, curSkill,
                            skillPercent, skillEnhance, tick, isExSkill = False):
    #清空伤血列表
    global g_skillHurtList
    g_skillHurtList.Clear()
    #攻击方原有血量,用来通知反弹
    attackerHP = GameObj.GetHP(attacker)
    resultList = __GetAreaAtackObj(attacker, curSkill, srcPosX, srcPosY, tick, __CheckCanAttack)
    #有目标类技能,查找指定的攻击目标是否在列表中,不在添加
    resultList = __AddObj_In_resultList(resultList, attacker, defender, curSkill, tick)
    # 计算仙盟成员数量, 按人头均摊伤害
    resultDict = {}
    for obj in resultList:
        if obj.GetGameObjType() != IPY_GameWorld.gotPlayer:
            continue
        familyID = obj.GetFamilyID()
        if familyID not in resultDict:
            resultDict[familyID] = []
        resultDict[familyID].append(obj)
    skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_AvgHurtFMCnt)
    minSkillPer = 0.01   # 如果未配置默认最低值
    if skillEffect:
        minSkillPer = skillEffect.GetEffectValue(0)
    attackList = []
    for familyID in resultDict:
        cnt = len(resultDict[familyID]) if familyID != 0 else 1 # 无仙盟承受100%伤害
        skillPercent = max(skillPercent/cnt, minSkillPer)
        attackList.extend(__DoAreaAttack(attacker, curSkill, skillEnhance/cnt, skillPercent, resultDict[familyID],
                                     [], g_skillHurtList, tick))
    __DoAreaAttackResult(attacker, defender, curSkill, attackList, attackerHP, tick, isExSkill)
    return True
# 触发技能的类型为 单体攻击,或者单体buff并且非对自己释放的技能,可以对伤害目标一一执行触发技能逻辑
# 否则只触发一次技能 # 群体BUFF的请参考IsPlayerUseSkill 客户端决定对象,一样可以实现同样效果
# 返回真表示可以对每个伤害目标触发,返回假则为单体
@@ -789,7 +835,7 @@
                   powerList, g_skillHurtList, tick):
    attackList = []   #被攻击对象列表
    checkComboOK = False
    #checkComboOK = False
    #执行攻击结果
    for obj in resultList:
@@ -805,10 +851,10 @@
        if powerList != []:
            skillPercent, skillEnhance = powerList.pop(0)
        if not checkComboOK:
        #if not checkComboOK:
            #攻击前连击检查
            SkillCommon.UpdateSkillCombo(attacker, curSkill, tick)
            checkComboOK = True
        #    SkillCommon.UpdateSkillCombo(attacker, curSkill, tick)
        #    checkComboOK = True
            
        callFunc(attacker, obj, curSkill, skillEnhance, skillPercent, g_skillHurtList, tick)