ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1027.py
@@ -60,7 +60,10 @@
    #已经死亡不触发
    if GameObj.GetHP(defender) <= 0:
        return
    SkillCommon.SkillAddHP(defender, curSkill.GetSkillTypeID(), curBuff.GetValue()*count)
    recoverHP = curBuff.GetValue()
    recoverHP += PlayerControl.GetHPCureEnhance(defender)
    SkillCommon.SkillAddHP(defender, curSkill.GetSkillID(), recoverHP*count)
    return
def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):