| | |
| | | import EventShell
|
| | | import NPCCommon
|
| | | import FBHelpBattle
|
| | | import PlayerActLogin
|
| | | import PlayerPet
|
| | | import PlayerHorse
|
| | |
|
| | | import math
|
| | |
|
| | |
| | | # @param tick 时间戳
|
| | | # @return 布尔值
|
| | | def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
|
| | | if lineID == 0:
|
| | | return True
|
| | | historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
|
| | | needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
|
| | | if historyStar < needStar:
|
| | | GameWorld.DebugLog(' 上一层评级未达到%s,无法挑战本层!' % needStar)
|
| | | if lineID != 0:
|
| | | historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
|
| | | needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
|
| | | if historyStar < needStar:
|
| | | GameWorld.DebugLog(' 上一层评级未达到%s,无法挑战本层!' % needStar)
|
| | | return False
|
| | | #坐骑与灵宠总等级
|
| | | needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0)
|
| | | if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV:
|
| | | GameWorld.DebugLog(' 坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV)
|
| | | return False
|
| | | return True
|
| | |
|
| | |
| | | else:
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
|
| | | |
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
|
| | | #=======================================================================================
|
| | | # #给奖励
|
| | | # needSpace = len(prizeItemList)
|
| | |
| | | # GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
|
| | | # else:
|
| | | # for itemID, itemCnt, isBind in prizeItemList:
|
| | | # ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
|
| | | # ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
|
| | | #overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList)
|
| | | #=======================================================================================
|
| | |
|
| | |
| | | if lineID < 2:
|
| | | GameWorld.DebugLog("前两层不能扫荡!")
|
| | | return
|
| | | historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
|
| | | historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
|
| | | if historyStar < 5:
|
| | | GameWorld.DebugLog("没有S级不能扫荡!")
|
| | | return
|
| | |
| | | EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
|
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
|
| | | jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
|
| | |
|
| | | # 通知结果
|
| | |
| | | ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict)
|
| | |
|
| | | #给物品
|
| | | ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem], |
| | | ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, 0, [IPY_GameWorld.rptItem], |
| | | event=[ChConfig.ItemGive_TrialExchange, False, {}])
|
| | | #任务
|
| | | EventShell.EventRespons_TrialExchange(curPlayer, costItemID)
|