| | |
| | | TYPE_Calc_JobCAtkReducePer, # 弓手攻击伤害减免
|
| | |
|
| | | TYPE_Calc_CommMapExpRate, # 常规地图经验倍率加成
|
| | | TYPE_Calc_FujiaHitRate, # 富甲一击几率
|
| | | TYPE_Calc_FinalHurtPer, # 最终伤害百分比
|
| | | TYPE_Calc_FuhaoHitRate, # 富豪一击几率 95
|
| | | TYPE_Calc_BossIDHurt, # 对指定boss伤害加成固定值
|
| | | TYPE_Calc_BossIDHurtAddPer, # 对指定boss伤害加成倍率
|
| | |
| | | Def_HurtType_LuckyHit, # 会心一击伤害 8
|
| | | Def_HurtType_Miss, # 闪避 9
|
| | | Def_HurtType_Immune, # 免疫 10
|
| | | ) = range(1, 11)
|
| | | Def_HurtType_RealmSupress, # 境界压制 11
|
| | | ) = range(1, 12)
|
| | | #Def_HurtType_SuckBlood, # 吸血
|
| | |
|
| | | (
|
| | |
| | | Def_HurtType_Parry, # 格挡 5
|
| | | Def_HurtType_DoubleHit, # 连击 6
|
| | | Def_HurtType_SuperHit, # 暴击 7
|
| | | Def_HurtType_LuckyHit, # 会心一击伤害 8]
|
| | | Def_HurtType_LuckyHit, # 会心一击伤害 8
|
| | | Def_HurtType_RealmSupress, # 境界压制 11
|
| | | ]
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | Def_LuckyHitVal = 11000
|
| | | #卓越一击的攻击力相对普攻倍值
|
| | | Def_GreatHitVal = 12500
|
| | | #富甲一击的攻击力相对普攻倍值
|
| | | Def_FujiaHitVal = 11000
|
| | | #富豪一击的攻击力相对普攻倍值
|
| | | Def_FuhaoHitVal = 11000
|
| | | #服务器统一使用万分率(用于计算百分比 10000为100%)
|
| | |
| | | Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
|
| | | Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
|
| | | Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
|
| | | Def_PlayerKey_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
|
| | | Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | | Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
|
| | | Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
|
| | | Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
|
| | |
| | | AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
|
| | | AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
|
| | | AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
|
| | | AttrName_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
|
| | | AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | | AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
|
| | | AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加
|
| | | AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少
|
| | |
| | | ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
|
| | | AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
|
| | | AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
|
| | | AttrName_FujiaHitRate:[[TYPE_Calc_FujiaHitRate], False, TYPE_Linear],
|
| | | AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
|
| | | AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
|