ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -418,6 +418,7 @@
        #增加助战积分
        if isHelpFight:
            FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
            overDict.pop(FBCommon.Over_itemInfo, 0)
        else:
            # 如果在副本中过天,则只给物品奖励,不变更过关信息
            if not isInFBOnDay:
@@ -450,6 +451,7 @@
            
#        if not canDropPlayerList:
#            FBCommon.Notify_FB_Over(curPlayer, overDict)
        GameWorld.DebugLog('    overDict=%s'%overDict, curPlayer.GetID())
        FBCommon.Notify_FB_Over(curPlayer, overDict)
    return
@@ -725,6 +727,8 @@
    #给物品
    ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem], 
                                 event=[ChConfig.ItemGive_TrialExchange, False, {}])
    #任务
    EventShell.EventRespons_TrialExchange(curPlayer, costItemID)
    
    GameWorld.DebugLog("宗门兑换成功!exchangeID=%s,costItemID=%s,costItemCount=%s,delInfoDict=%s" 
                           % (exchangeID, costItemID, costItemCount, delInfoDict), playerID)