ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1430,6 +1430,8 @@
                        ("BYTE", "NeedAlchemyLV", 0),
                        ("list", "NeedLV", 0),
                        ("DWORD", "Weight", 0),
                        ("DWORD", "HourCntPriLimit", 0),
                        ("DWORD", "DayCntPriLimit", 0),
                        ),
                "FairyAdventures":(
@@ -1452,6 +1454,12 @@
                        ("WORD", "MoneyCnt", 1),
                        ("DWORD", "BuffID", 0),
                        ("WORD", "BuffCD", 0),
                        ),
                "SkillElement":(
                        ("DWORD", "ElementSkillID", 1),
                        ("DWORD", "MainSkillID", 0),
                        ("DWORD", "NeedLV", 0),
                        ),
                }
@@ -4388,7 +4396,9 @@
        self.CostEnergy = 0
        self.NeedAlchemyLV = 0
        self.NeedLV = []
        self.Weight = 0
        self.Weight = 0
        self.HourCntPriLimit = 0
        self.DayCntPriLimit = 0
        return
        
    def GetID(self): return self.ID # 事件编号
@@ -4399,7 +4409,9 @@
    def GetCostEnergy(self): return self.CostEnergy # 消耗体力
    def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求
    def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求
    def GetWeight(self): return self.Weight # 权重
    def GetWeight(self): return self.Weight # 权重
    def GetHourCntPriLimit(self): return self.HourCntPriLimit # 个人每小时次数限制
    def GetDayCntPriLimit(self): return self.DayCntPriLimit # 个人每天次数限制
# 缥缈奇遇表
class IPY_FairyAdventures():
@@ -4447,6 +4459,19 @@
    def GetMoneyCnt(self): return self.MoneyCnt # 仙玉数量
    def GetBuffID(self): return self.BuffID # BuffID
    def GetBuffCD(self): return self.BuffCD # 间隔时间s
# 技能升级表
class IPY_SkillElement():
    def __init__(self):
        self.ElementSkillID = 0
        self.MainSkillID = 0
        self.NeedLV = 0
        return
    def GetElementSkillID(self): return self.ElementSkillID # 专精技能ID
    def GetMainSkillID(self): return self.MainSkillID # 主技能ID
    def GetNeedLV(self): return self.NeedLV # 选择需要等级
def Log(msg, playerID=0, par=0):
@@ -4768,6 +4793,8 @@
        self.ipyFairyDomainAppointLen = len(self.ipyFairyDomainAppointCache)
        self.ipyFBBuyBuffCache = self.__LoadFileData("FBBuyBuff", IPY_FBBuyBuff)
        self.ipyFBBuyBuffLen = len(self.ipyFBBuyBuffCache)
        self.ipySkillElementCache = self.__LoadFileData("SkillElement", IPY_SkillElement)
        self.ipySkillElementLen = len(self.ipySkillElementCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -5230,6 +5257,8 @@
    def GetFairyDomainAppointByIndex(self, index): return self.ipyFairyDomainAppointCache[index]
    def GetFBBuyBuffCount(self): return self.ipyFBBuyBuffLen
    def GetFBBuyBuffByIndex(self, index): return self.ipyFBBuyBuffCache[index]
    def GetSkillElementCount(self): return self.ipySkillElementLen
    def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData