| | |
| | | import SkillShell
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| | | import PlayerSuccess
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| | | import DataRecordPack
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| | | import PlayerWeekParty
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| | | import ItemControler
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| | |
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| | | import time
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| | |
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| | |
| | | # 设置成功后才能刷技能
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| | | PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
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| | | if not isFight:
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Title, {'dogzID':dogzID})
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Dogz, {'dogzID':dogzID})
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| | | return
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| | |
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| | |
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| | |
| | | for equipIndex in equipIndexList:
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| | | dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
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| | | curEquip = dogzItemPack.GetAt(equipIndex)
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| | | if not ItemCommon.CheckItemCanUse(curEquip):
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| | | if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
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| | | GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID)
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| | | continue
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| | | if not ItemCommon.GetIsDogzEquip(curEquip):
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| | |
| | | continue
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| | |
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| | | destEquip = dogzEquipPack.GetAt(equipPackIndex)
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| | | desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()]
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| | | srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData()
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| | | if ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip):
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| | | succIndexList.append(equipIndex)
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| | | dataDict = {'dotype':'EquipDogzItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
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| | |
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| | | GameWorld.DebugLog(" 穿戴成功索引列表: %s" % succIndexList, playerID)
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| | | if not succIndexList:
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| | |
| | | GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
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| | | return
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
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| | |
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| | | isFight = True if batteState else False
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| | | GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
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