ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -25,6 +25,15 @@
import IpyGameDataPY
import ChConfig
import ChEquip
import PassiveBuffEffMng
import SkillCommon
import SkillShell
import PlayerSuccess
import DataRecordPack
import PlayerWeekParty
import ItemControler
import time
'''
神兽编号: 1~20,上线后不可修改
@@ -36,6 +45,8 @@
'''
DogzEquipCount = 5 # 神兽装备位数量,固定5个,策划说打死也不改
g_helpBattleNotifyTimeDict = {} # 助战广播时间记录 {神兽ID:广播time, ...}
def GetDogzEquipPlaceIndex(equipPlace):
    ## 获取神兽装备位对应的索引
@@ -53,6 +64,11 @@
    ## 设置神兽是否助战状态
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzID - 1, 1 if isFight else 0)
    Sync_DogzHelpbattleState(curPlayer, dogzID, isFight)
    # 设置成功后才能刷技能
    PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
    if not isFight:
        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Dogz, {'dogzID':dogzID})
    return
@@ -76,57 +92,72 @@
#{
#    tagHead        Head;
#    BYTE        DogzID;    // 神兽ID
#    BYTE        EquipIndex;    //神兽装备所在神兽背包索引
#    BYTE        EquipIndexCount;
#    BYTE        EquipIndexList[EquipIndexCount];    //神兽装备所在神兽背包索引列表
#};
def OnDogzEquipItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    dogzID = clientData.DogzID
    equipIndex = clientData.EquipIndex
    equipIndexList = clientData.EquipIndexList
    
    ipyData = IpyGameDataPY.GetIpyGameData("Dogz", dogzID)
    if not ipyData:
        return
    
    dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
    curEquip = dogzItemPack.GetAt(equipIndex)
    if not ItemCommon.CheckItemCanUse(curEquip):
        GameWorld.DebugLog("物品不可用: equipIndex=%s" % equipIndex)
        return
    if not ItemCommon.GetIsDogzEquip(curEquip):
        GameWorld.DebugLog("非神兽装备: equipIndex=%s" % equipIndex)
    GameWorld.DebugLog("神兽穿戴装备: dogzID=%s,equipIndexList=%s" % (dogzID, equipIndexList), playerID)
    if not equipIndexList:
        return
    
    equipPlace = curEquip.GetEquipPlace()
    equipPlaceIndex = GetDogzEquipPlaceIndex(equipPlace)
    equipPlaceColorList = ipyData.GetEquipPlaceColorList()
    if equipPlaceIndex < 0 or equipPlaceIndex >= len(equipPlaceColorList):
        GameWorld.ErrLog("神兽装备位异常: equipPlace=%s,equipPlaceIndex=%s" % (equipPlace, equipPlaceIndex))
        return
    succIndexList = []
    for equipIndex in equipIndexList:
        dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
        curEquip = dogzItemPack.GetAt(equipIndex)
        if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
            GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID)
            continue
        if not ItemCommon.GetIsDogzEquip(curEquip):
            GameWorld.DebugLog("非神兽装备: equipIndex=%s" % equipIndex, playerID)
            continue
        equipPlace = curEquip.GetEquipPlace()
        equipPlaceIndex = GetDogzEquipPlaceIndex(equipPlace)
        equipPlaceColorList = ipyData.GetEquipPlaceColorList()
        if equipPlaceIndex < 0 or equipPlaceIndex >= len(equipPlaceColorList):
            GameWorld.ErrLog("神兽装备位异常: equipIndex=%s,equipPlace=%s,equipPlaceIndex=%s"
                             % (equipIndex, equipPlace, equipPlaceIndex), playerID)
            continue
        dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
        equipPackIndex = GetDogzEquipPackIndex(dogzID, equipPlaceIndex)
        if equipPackIndex < 0 or equipPackIndex >= dogzEquipPack.GetCount():
            GameWorld.ErrLog("神兽装备背包索引异常: dogzID=%s,equipIndex=%s,equipPlace=%s,equipPackIndex=%s"
                             % (dogzID, equipIndex, equipPlace, equipPackIndex), playerID)
            continue
        equipColor = curEquip.GetItemColor()
        limitColor = equipPlaceColorList[equipPlaceIndex]
        if equipColor < limitColor:
            GameWorld.Log("神兽装备位穿戴颜色限制:dogzID=%s,equipIndex=%s,equipPlaceIndex=%s,limitColor=%s > equipColor=%s"
                          % (dogzID, equipIndex, equipPlaceIndex, limitColor, equipColor), playerID)
            continue
        destEquip = dogzEquipPack.GetAt(equipPackIndex)
        desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()]
        srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData()
        if ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip):
            succIndexList.append(equipIndex)
            dataDict = {'dotype':'EquipDogzItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
    
    dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    equipPackIndex = GetDogzEquipPackIndex(dogzID, equipPlaceIndex)
    if equipPackIndex < 0 or equipPackIndex >= dogzEquipPack.GetCount():
        GameWorld.ErrLog("神兽装备背包索引异常: dogzID=%s,equipPlace=%s,equipPackIndex=%s" % (dogzID, equipPlace, equipPackIndex))
        return
    equipColor = curEquip.GetItemColor()
    limitColor = equipPlaceColorList[equipPlaceIndex]
    if equipColor < limitColor:
        GameWorld.Log("神兽装备位穿戴颜色限制:dogzID=%s,equipPlaceIndex=%s,limitColor=%s > equipColor=%s"
                      % (dogzID, equipPlaceIndex, limitColor, equipColor), playerID)
        return
    destEquip = dogzEquipPack.GetAt(equipPackIndex)
    isOK = ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip)
    if not isOK:
    GameWorld.DebugLog("    穿戴成功索引列表: %s" % succIndexList, playerID)
    if not succIndexList:
        return
    
    # 助战状态换装需要刷属性
    if GetDogzIsHelpFight(curPlayer, dogzID):
        RefreshDogzAttr(curPlayer)
        RefreshDogzAttr(curPlayer, True)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
@@ -201,7 +232,7 @@
    # 助战状态换装需要刷属性
    if GetDogzIsHelpFight(curPlayer, dogzID):
        SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
        RefreshDogzAttr(curPlayer)
        RefreshDogzAttr(curPlayer, True)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        
    return
@@ -217,6 +248,8 @@
#    BYTE        BatteState;    //助战状态,0-召回,1-助战
#};
def OnDogzBattleStateChange(index, clientData, tick):
    global g_helpBattleNotifyTimeDict
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    dogzID = clientData.DogzID
@@ -259,12 +292,23 @@
            if curItem.IsEmpty():
                GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
                return
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
    isFight = True if batteState else False
    GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
    SetDogzIsHelpFight(curPlayer, dogzID, isFight)
    RefreshDogzAttr(curPlayer)
    RefreshDogzAttr(curPlayer, True)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    if isFight and ipyData.GetHelpBattleNotify():
        curTime = int(time.time())
        playerName = curPlayer.GetPlayerName()
        notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
        lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
        if curTime - lastNotifyTime >= notifyCD * 60:
            PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
            g_helpBattleNotifyTimeDict[dogzID] = curTime
    return
@@ -302,6 +346,7 @@
    GameWorld.DebugLog("购买神兽助战位! updBuyCount=%s" % updBuyCount, playerID)
    
    Sync_DogzInfo(curPlayer)
    PlayerControl.WorldNotify(0, "DogzNumberUp", [curPlayer.GetPlayerName(), needItemID, curHelpFightCount + 1])
    return
@@ -314,6 +359,7 @@
#    BYTE        EquipIndex;    //神兽装备背包中索引
#    BYTE        IndexCount;        //材料所在神兽物品背包索引的数量
#    BYTE        IndexList[IndexCount];    //材料所在神兽物品背包索引列表
#    BYTE        IndexUseCountList[IndexCount];    //材料所在神兽物品背包索引对应使用个数列表
#    BYTE        IsDouble;        //是否双倍强化
#};
def OnDogzEquipPlus(index, clientData, tick):
@@ -321,8 +367,14 @@
    playerID = curPlayer.GetPlayerID()
    equipIndex = clientData.EquipIndex
    indexList = clientData.IndexList
    indexUseCountList = clientData.IndexUseCountList
    isDouble = clientData.IsDouble
    GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,isDouble=%s" % (equipIndex, indexList, isDouble), playerID)
    GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,indexUseCountList=%s,isDouble=%s"
                       % (equipIndex, indexList, indexUseCountList, isDouble), playerID)
    if len(indexList) != len(indexUseCountList):
        GameWorld.DebugLog("    指定消耗的个数数据长度错误!")
        return
    
    dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    curEquip = dogzEquipPack.GetAt(equipIndex)
@@ -357,7 +409,7 @@
    delItemList = []
    dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
    dogzItemPackCount = dogzItemPack.GetCount()
    for i in indexList:
    for listIndex, i in enumerate(indexList):
        if i < 0 or i >= dogzItemPackCount:
            GameWorld.ErrLog("神兽背包索引不存在,无法强化!i=%s" % (i), playerID)
            return
@@ -370,24 +422,25 @@
            GameWorld.ErrLog("神兽背包物品无经验效果,无法强化!i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), playerID)
            return
        
        delCount = max(1, min(curItem.GetCount(), indexUseCountList[listIndex]))
        baseExp = effect.GetEffectValue(0)
        doubleCostGold = effect.GetEffectValue(1)
        
        addExp = baseExp
        addExp = baseExp * delCount
        plusInfoCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetDogzEquipPlus)
        if not plusInfoCount:
            if isDouble and doubleCostGold:
                addExp = (baseExp * 2)
                costGoldTotal += doubleCostGold
            GameWorld.DebugLog("    强化: addExp=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s"
                               % (addExp, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
                addExp = (baseExp * 2 * delCount)
                costGoldTotal += doubleCostGold * delCount
            GameWorld.DebugLog("    强化: addExp=%s,delCount=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s"
                               % (addExp, delCount, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
        else:
            #plusLV = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
            plusExpTotal = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
            addExp += plusExpTotal
            GameWorld.DebugLog("    强化: addExp=%s,baseExp=%s,plusExpTotal=%s" % (addExp, baseExp, plusExpTotal), playerID)
            GameWorld.DebugLog("    强化: addExp=%s,delCount=%s,baseExp=%s,plusExpTotal=%s" % (addExp, delCount, baseExp, plusExpTotal), playerID)
        addExpTotal += addExp
        delItemList.append(curItem)
        delItemList.append([curItem, delCount])
        
    if not delItemList:
        GameWorld.DebugLog("    没有材料可强化!", playerID)
@@ -401,8 +454,8 @@
                                      ChConfig.Def_Cost_DogzEquipPlus, infoDict):
            return
        
    for delItem in delItemList:
        ItemCommon.DelItem(curPlayer, delItem, curItem.GetCount(), False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
    for delItem, delCount in delItemList:
        ItemCommon.DelItem(curPlayer, delItem, delCount, False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
        
    updPlusLV = curPlusLV
    doCount, maxDoCount = 0, maxPlusLV * 2
@@ -434,9 +487,10 @@
                       % (curPlusLV, curPlusExpTotal, addExpTotal, updPlusLV, updPlusExpTotal), playerID)
    
    if isRefreshAtrr:
        RefreshDogzAttr(curPlayer)
        RefreshDogzAttr(curPlayer, True)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
    return
def GetDogzEquipPlusLVExpInfo(equipColor, equipPlace, totalExp):
@@ -461,11 +515,14 @@
        
    return retLV, retExp
def RefreshDogzAttr(curPlayer):
def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
    ## 刷新神兽属性
    totalPlusLv = 0 #出战神兽装备总强化等级
    fightPowerEx = 0
    allAttrList = [{} for _ in range(4)]
    allAttrListEquip = [{} for _ in range(4)]
    allAttrListEquipPlus = [{} for _ in range(4)]
    equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
    
    dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    equipPackCount = dogzEquipPack.GetCount()
@@ -496,6 +553,8 @@
            if curEquip.IsEmpty():
                continue
            
            equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
            #itemID = curEquip.GetItemTypeID()
            # 装备基础属性
            for effIndex in xrange(curEquip.GetEffectCount()):
@@ -506,11 +565,12 @@
                if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp:
                    continue
                effValue = curEffect.GetEffectValue(0)
                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList)
                #GameWorld.DebugLog("    装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList))
                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListEquip)
                #GameWorld.DebugLog("    装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrListEquip))
                
            # 强化属性
            curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
            totalPlusLv += curPlusLV
            plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV)
            if plusIpyData:
                plusAttrTypeList = plusIpyData.GetPlusAttrTypes()
@@ -518,21 +578,104 @@
                if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList):
                    for plusIndex, plusAttrID in enumerate(plusAttrTypeList):
                        plusAttrValue = plusAttrValueList[plusIndex]
                        PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList)
                        #GameWorld.DebugLog("    装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList))
                        PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrListEquipPlus)
                        #GameWorld.DebugLog("    装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrListEquipPlus))
                        
            # 传奇属性
            ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
            #GameWorld.DebugLog("    装备传奇: itemID=%s,%s" % (itemID, allAttrList))
            ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip)
            #GameWorld.DebugLog("    装备传奇: itemID=%s,%s" % (itemID, allAttrListEquip))
            
        # 附加战力
        fightPowerEx += ipyData.GetFightPowerEx()
        
    # 保存计算值
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquip, allAttrListEquip)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquipPlus, allAttrListEquipPlus)
    #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
    equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
    #GameWorld.DebugLog("神兽装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
    fightPowerEx += equipFightPowerEx
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
    # 技能属性,从Def_CalcAttrFunc_Dogz获取
    skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
    #成就
    if isUpdateSucc:
        PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
    return
def GetFightDogzTotalPlusLv(curPlayer):
    #出战的神兽装备总强化等级
    totalPlusLv = 0
    dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    equipPackCount = dogzEquipPack.GetCount()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for dogzIndex in xrange(ipyDataMgr.GetDogzCount()):
        if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzIndex):
            continue
        ipyData = ipyDataMgr.GetDogzByIndex(dogzIndex)
        dogzID = ipyData.GetDogzID()
        startIndex = (dogzID - 1) * DogzEquipCount
        for equipIndex in range(startIndex, startIndex + DogzEquipCount):
            if equipIndex < 0 or equipIndex >= equipPackCount:
                break
            curEquip = dogzEquipPack.GetAt(equipIndex)
            if curEquip.IsEmpty():
                continue
            curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
            totalPlusLv += curPlusLV
    return totalPlusLv
# 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
def CalcDogzBattleSkillAttr(curPlayer):
    skillAttrList = [{} for _ in range(4)]
    skillManager = curPlayer.GetSkillManager()
    for i in range(0 , skillManager.GetSkillCount()):
        curSkill = skillManager.GetSkillByIndex(i)
        if not curSkill:
            continue
        if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz:
            continue
        if not SkillCommon.isPassiveAttr(curSkill):
            continue
        for effectIndex in xrange(curSkill.GetEffectCount()):
            curEffect = curSkill.GetEffect(effectIndex)
            SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
    # Def_SkillType_AttrSkillNoLearn 非学习属性技能 叠加属性计算
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetDogzCount()):
        ipyData = ipyDataMgr.GetDogzByIndex(i)
        if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, i):
            #未助战
            continue
        for skillID in ipyData.GetHelpBattleSkills():
            skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
            if not skillData:
                continue
            # 同技能类型ID可多个叠加的属性时直接取表
            if skillData.GetSkillType() != ChConfig.Def_SkillType_AttrSkillNoLearn:
                continue
            for effectIndex in xrange(skillData.GetEffectCount()):
                curEffect = skillData.GetEffect(effectIndex)
                SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
    #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList))
    return skillAttrList
def Sync_DogzInfo(curPlayer):
    ## 同步神兽信息
    dogzInfoPack = ChPyNetSendPack.tagMCDogzInfo()