| | |
| | | import IpyGameDataPY
|
| | | import ChConfig
|
| | | import ChEquip
|
| | | import PassiveBuffEffMng
|
| | | import SkillCommon
|
| | | import SkillShell
|
| | | import PlayerSuccess
|
| | | import DataRecordPack
|
| | | import PlayerWeekParty
|
| | | import ItemControler
|
| | |
|
| | | import time
|
| | |
|
| | | '''
|
| | | 神兽编号: 1~20,上线后不可修改
|
| | |
| | | '''
|
| | |
|
| | | DogzEquipCount = 5 # 神兽装备位数量,固定5个,策划说打死也不改
|
| | |
|
| | | g_helpBattleNotifyTimeDict = {} # 助战广播时间记录 {神兽ID:广播time, ...}
|
| | |
|
| | | def GetDogzEquipPlaceIndex(equipPlace):
|
| | | ## 获取神兽装备位对应的索引
|
| | |
| | | ## 设置神兽是否助战状态
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzID - 1, 1 if isFight else 0)
|
| | | Sync_DogzHelpbattleState(curPlayer, dogzID, isFight)
|
| | | |
| | | # 设置成功后才能刷技能
|
| | | PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
|
| | | if not isFight:
|
| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Dogz, {'dogzID':dogzID})
|
| | | return
|
| | |
|
| | |
|
| | |
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE DogzID; // 神兽ID
|
| | | # BYTE EquipIndex; //神兽装备所在神兽背包索引
|
| | | # BYTE EquipIndexCount;
|
| | | # BYTE EquipIndexList[EquipIndexCount]; //神兽装备所在神兽背包索引列表
|
| | | #};
|
| | | def OnDogzEquipItem(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | dogzID = clientData.DogzID
|
| | | equipIndex = clientData.EquipIndex
|
| | | equipIndexList = clientData.EquipIndexList
|
| | |
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("Dogz", dogzID)
|
| | | if not ipyData:
|
| | | return
|
| | |
|
| | | dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
|
| | | curEquip = dogzItemPack.GetAt(equipIndex)
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | GameWorld.DebugLog("物品不可用: equipIndex=%s" % equipIndex)
|
| | | return
|
| | | if not ItemCommon.GetIsDogzEquip(curEquip):
|
| | | GameWorld.DebugLog("非神兽装备: equipIndex=%s" % equipIndex)
|
| | | GameWorld.DebugLog("神兽穿戴装备: dogzID=%s,equipIndexList=%s" % (dogzID, equipIndexList), playerID)
|
| | | if not equipIndexList:
|
| | | return
|
| | |
|
| | | equipPlace = curEquip.GetEquipPlace()
|
| | | equipPlaceIndex = GetDogzEquipPlaceIndex(equipPlace)
|
| | | equipPlaceColorList = ipyData.GetEquipPlaceColorList()
|
| | | if equipPlaceIndex < 0 or equipPlaceIndex >= len(equipPlaceColorList):
|
| | | GameWorld.ErrLog("神兽装备位异常: equipPlace=%s,equipPlaceIndex=%s" % (equipPlace, equipPlaceIndex))
|
| | | return
|
| | | succIndexList = []
|
| | | for equipIndex in equipIndexList:
|
| | | dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
|
| | | curEquip = dogzItemPack.GetAt(equipIndex)
|
| | | if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
|
| | | GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID)
|
| | | continue
|
| | | if not ItemCommon.GetIsDogzEquip(curEquip):
|
| | | GameWorld.DebugLog("非神兽装备: equipIndex=%s" % equipIndex, playerID)
|
| | | continue
|
| | | |
| | | equipPlace = curEquip.GetEquipPlace()
|
| | | equipPlaceIndex = GetDogzEquipPlaceIndex(equipPlace)
|
| | | equipPlaceColorList = ipyData.GetEquipPlaceColorList()
|
| | | if equipPlaceIndex < 0 or equipPlaceIndex >= len(equipPlaceColorList):
|
| | | GameWorld.ErrLog("神兽装备位异常: equipIndex=%s,equipPlace=%s,equipPlaceIndex=%s" |
| | | % (equipIndex, equipPlace, equipPlaceIndex), playerID)
|
| | | continue
|
| | | |
| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
|
| | | equipPackIndex = GetDogzEquipPackIndex(dogzID, equipPlaceIndex)
|
| | | if equipPackIndex < 0 or equipPackIndex >= dogzEquipPack.GetCount():
|
| | | GameWorld.ErrLog("神兽装备背包索引异常: dogzID=%s,equipIndex=%s,equipPlace=%s,equipPackIndex=%s" |
| | | % (dogzID, equipIndex, equipPlace, equipPackIndex), playerID)
|
| | | continue
|
| | | |
| | | equipColor = curEquip.GetItemColor()
|
| | | limitColor = equipPlaceColorList[equipPlaceIndex]
|
| | | if equipColor < limitColor:
|
| | | GameWorld.Log("神兽装备位穿戴颜色限制:dogzID=%s,equipIndex=%s,equipPlaceIndex=%s,limitColor=%s > equipColor=%s" |
| | | % (dogzID, equipIndex, equipPlaceIndex, limitColor, equipColor), playerID)
|
| | | continue
|
| | | |
| | | destEquip = dogzEquipPack.GetAt(equipPackIndex)
|
| | | desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()]
|
| | | srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData()
|
| | | if ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip):
|
| | | succIndexList.append(equipIndex)
|
| | | dataDict = {'dotype':'EquipDogzItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
|
| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
|
| | |
|
| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
|
| | | equipPackIndex = GetDogzEquipPackIndex(dogzID, equipPlaceIndex)
|
| | | if equipPackIndex < 0 or equipPackIndex >= dogzEquipPack.GetCount():
|
| | | GameWorld.ErrLog("神兽装备背包索引异常: dogzID=%s,equipPlace=%s,equipPackIndex=%s" % (dogzID, equipPlace, equipPackIndex))
|
| | | return
|
| | | |
| | | equipColor = curEquip.GetItemColor()
|
| | | limitColor = equipPlaceColorList[equipPlaceIndex]
|
| | | if equipColor < limitColor:
|
| | | GameWorld.Log("神兽装备位穿戴颜色限制:dogzID=%s,equipPlaceIndex=%s,limitColor=%s > equipColor=%s" |
| | | % (dogzID, equipPlaceIndex, limitColor, equipColor), playerID)
|
| | | return
|
| | | |
| | | destEquip = dogzEquipPack.GetAt(equipPackIndex)
|
| | | isOK = ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip)
|
| | | if not isOK:
|
| | | GameWorld.DebugLog(" 穿戴成功索引列表: %s" % succIndexList, playerID)
|
| | | if not succIndexList:
|
| | | return
|
| | |
|
| | | # 助战状态换装需要刷属性
|
| | | if GetDogzIsHelpFight(curPlayer, dogzID):
|
| | | RefreshDogzAttr(curPlayer)
|
| | | RefreshDogzAttr(curPlayer, True)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | # 助战状态换装需要刷属性
|
| | | if GetDogzIsHelpFight(curPlayer, dogzID):
|
| | | SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
|
| | | RefreshDogzAttr(curPlayer)
|
| | | RefreshDogzAttr(curPlayer, True)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | |
|
| | | return
|
| | |
| | | # BYTE BatteState; //助战状态,0-召回,1-助战
|
| | | #};
|
| | | def OnDogzBattleStateChange(index, clientData, tick):
|
| | | global g_helpBattleNotifyTimeDict
|
| | | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | dogzID = clientData.DogzID
|
| | |
| | | if curItem.IsEmpty():
|
| | | GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
|
| | | return
|
| | | |
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
|
| | | |
| | | isFight = True if batteState else False
|
| | | GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
|
| | | SetDogzIsHelpFight(curPlayer, dogzID, isFight)
|
| | | RefreshDogzAttr(curPlayer)
|
| | | RefreshDogzAttr(curPlayer, True)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | | |
| | | if isFight and ipyData.GetHelpBattleNotify():
|
| | | curTime = int(time.time())
|
| | | playerName = curPlayer.GetPlayerName()
|
| | | notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
|
| | | lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
|
| | | if curTime - lastNotifyTime >= notifyCD * 60: |
| | | PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
|
| | | g_helpBattleNotifyTimeDict[dogzID] = curTime
|
| | | return
|
| | |
|
| | |
|
| | |
| | | GameWorld.DebugLog("购买神兽助战位! updBuyCount=%s" % updBuyCount, playerID)
|
| | |
|
| | | Sync_DogzInfo(curPlayer)
|
| | | PlayerControl.WorldNotify(0, "DogzNumberUp", [curPlayer.GetPlayerName(), needItemID, curHelpFightCount + 1])
|
| | | return
|
| | |
|
| | |
|
| | |
| | | # BYTE EquipIndex; //神兽装备背包中索引
|
| | | # BYTE IndexCount; //材料所在神兽物品背包索引的数量
|
| | | # BYTE IndexList[IndexCount]; //材料所在神兽物品背包索引列表
|
| | | # BYTE IndexUseCountList[IndexCount]; //材料所在神兽物品背包索引对应使用个数列表
|
| | | # BYTE IsDouble; //是否双倍强化
|
| | | #};
|
| | | def OnDogzEquipPlus(index, clientData, tick):
|
| | |
| | | playerID = curPlayer.GetPlayerID()
|
| | | equipIndex = clientData.EquipIndex
|
| | | indexList = clientData.IndexList
|
| | | indexUseCountList = clientData.IndexUseCountList
|
| | | isDouble = clientData.IsDouble
|
| | | GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,isDouble=%s" % (equipIndex, indexList, isDouble), playerID)
|
| | | GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,indexUseCountList=%s,isDouble=%s" |
| | | % (equipIndex, indexList, indexUseCountList, isDouble), playerID)
|
| | | |
| | | if len(indexList) != len(indexUseCountList):
|
| | | GameWorld.DebugLog(" 指定消耗的个数数据长度错误!")
|
| | | return
|
| | |
|
| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
|
| | | curEquip = dogzEquipPack.GetAt(equipIndex)
|
| | |
| | | delItemList = []
|
| | | dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
|
| | | dogzItemPackCount = dogzItemPack.GetCount()
|
| | | for i in indexList:
|
| | | for listIndex, i in enumerate(indexList):
|
| | | if i < 0 or i >= dogzItemPackCount:
|
| | | GameWorld.ErrLog("神兽背包索引不存在,无法强化!i=%s" % (i), playerID)
|
| | | return
|
| | |
| | | GameWorld.ErrLog("神兽背包物品无经验效果,无法强化!i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), playerID)
|
| | | return
|
| | |
|
| | | delCount = max(1, min(curItem.GetCount(), indexUseCountList[listIndex]))
|
| | | baseExp = effect.GetEffectValue(0)
|
| | | doubleCostGold = effect.GetEffectValue(1)
|
| | |
|
| | | addExp = baseExp
|
| | | addExp = baseExp * delCount
|
| | | plusInfoCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetDogzEquipPlus)
|
| | | if not plusInfoCount:
|
| | | if isDouble and doubleCostGold:
|
| | | addExp = (baseExp * 2)
|
| | | costGoldTotal += doubleCostGold
|
| | | GameWorld.DebugLog(" 强化: addExp=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" |
| | | % (addExp, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
|
| | | addExp = (baseExp * 2 * delCount)
|
| | | costGoldTotal += doubleCostGold * delCount
|
| | | GameWorld.DebugLog(" 强化: addExp=%s,delCount=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" |
| | | % (addExp, delCount, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
|
| | | else:
|
| | | #plusLV = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
|
| | | plusExpTotal = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
|
| | | addExp += plusExpTotal
|
| | | GameWorld.DebugLog(" 强化: addExp=%s,baseExp=%s,plusExpTotal=%s" % (addExp, baseExp, plusExpTotal), playerID)
|
| | | GameWorld.DebugLog(" 强化: addExp=%s,delCount=%s,baseExp=%s,plusExpTotal=%s" % (addExp, delCount, baseExp, plusExpTotal), playerID)
|
| | | addExpTotal += addExp
|
| | | delItemList.append(curItem)
|
| | | delItemList.append([curItem, delCount])
|
| | |
|
| | | if not delItemList:
|
| | | GameWorld.DebugLog(" 没有材料可强化!", playerID)
|
| | |
| | | ChConfig.Def_Cost_DogzEquipPlus, infoDict):
|
| | | return
|
| | |
|
| | | for delItem in delItemList:
|
| | | ItemCommon.DelItem(curPlayer, delItem, curItem.GetCount(), False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
|
| | | for delItem, delCount in delItemList:
|
| | | ItemCommon.DelItem(curPlayer, delItem, delCount, False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
|
| | |
|
| | | updPlusLV = curPlusLV
|
| | | doCount, maxDoCount = 0, maxPlusLV * 2
|
| | |
| | | % (curPlusLV, curPlusExpTotal, addExpTotal, updPlusLV, updPlusExpTotal), playerID)
|
| | |
|
| | | if isRefreshAtrr:
|
| | | RefreshDogzAttr(curPlayer)
|
| | | RefreshDogzAttr(curPlayer, True)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | |
|
| | | curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
|
| | | return
|
| | |
|
| | | def GetDogzEquipPlusLVExpInfo(equipColor, equipPlace, totalExp):
|
| | |
| | |
|
| | | return retLV, retExp
|
| | |
|
| | | def RefreshDogzAttr(curPlayer):
|
| | | def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
|
| | | ## 刷新神兽属性
|
| | | |
| | | totalPlusLv = 0 #出战神兽装备总强化等级
|
| | | fightPowerEx = 0
|
| | | allAttrList = [{} for _ in range(4)]
|
| | | allAttrListEquip = [{} for _ in range(4)]
|
| | | allAttrListEquipPlus = [{} for _ in range(4)]
|
| | | equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
|
| | |
|
| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
|
| | | equipPackCount = dogzEquipPack.GetCount()
|
| | |
| | | if curEquip.IsEmpty():
|
| | | continue
|
| | |
|
| | | equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
|
| | | |
| | | #itemID = curEquip.GetItemTypeID()
|
| | | # 装备基础属性
|
| | | for effIndex in xrange(curEquip.GetEffectCount()):
|
| | |
| | | if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp:
|
| | | continue
|
| | | effValue = curEffect.GetEffectValue(0)
|
| | | PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList)
|
| | | #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList))
|
| | | PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListEquip)
|
| | | #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrListEquip))
|
| | |
|
| | | # 强化属性
|
| | | curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
|
| | | totalPlusLv += curPlusLV
|
| | | plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV)
|
| | | if plusIpyData:
|
| | | plusAttrTypeList = plusIpyData.GetPlusAttrTypes()
|
| | |
| | | if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList):
|
| | | for plusIndex, plusAttrID in enumerate(plusAttrTypeList):
|
| | | plusAttrValue = plusAttrValueList[plusIndex]
|
| | | PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList)
|
| | | #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList))
|
| | | PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrListEquipPlus)
|
| | | #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrListEquipPlus))
|
| | |
|
| | | # 传奇属性
|
| | | ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
|
| | | #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrList))
|
| | | ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip)
|
| | | #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrListEquip))
|
| | |
|
| | | # 附加战力
|
| | | fightPowerEx += ipyData.GetFightPowerEx()
|
| | |
|
| | | # 保存计算值
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquip, allAttrListEquip)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquipPlus, allAttrListEquipPlus)
|
| | | |
| | | #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
|
| | | equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
|
| | | #GameWorld.DebugLog("神兽装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
|
| | | fightPowerEx += equipFightPowerEx
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
|
| | | |
| | | # 技能属性,从Def_CalcAttrFunc_Dogz获取
|
| | | skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
|
| | | #成就
|
| | | if isUpdateSucc:
|
| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
|
| | | return
|
| | |
|
| | | def GetFightDogzTotalPlusLv(curPlayer):
|
| | | #出战的神兽装备总强化等级
|
| | | totalPlusLv = 0
|
| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
|
| | | equipPackCount = dogzEquipPack.GetCount()
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for dogzIndex in xrange(ipyDataMgr.GetDogzCount()):
|
| | | if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzIndex):
|
| | | continue
|
| | | ipyData = ipyDataMgr.GetDogzByIndex(dogzIndex)
|
| | | dogzID = ipyData.GetDogzID()
|
| | | startIndex = (dogzID - 1) * DogzEquipCount
|
| | | for equipIndex in range(startIndex, startIndex + DogzEquipCount):
|
| | | if equipIndex < 0 or equipIndex >= equipPackCount:
|
| | | break
|
| | | curEquip = dogzEquipPack.GetAt(equipIndex) |
| | | if curEquip.IsEmpty():
|
| | | continue
|
| | | curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
|
| | | totalPlusLv += curPlusLV
|
| | | return totalPlusLv
|
| | |
|
| | | # 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
|
| | | def CalcDogzBattleSkillAttr(curPlayer):
|
| | | skillAttrList = [{} for _ in range(4)]
|
| | | skillManager = curPlayer.GetSkillManager()
|
| | |
|
| | | for i in range(0 , skillManager.GetSkillCount()):
|
| | | curSkill = skillManager.GetSkillByIndex(i)
|
| | | if not curSkill:
|
| | | continue
|
| | | |
| | | if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz:
|
| | | continue
|
| | | |
| | | if not SkillCommon.isPassiveAttr(curSkill):
|
| | | continue
|
| | | |
| | | |
| | | for effectIndex in xrange(curSkill.GetEffectCount()):
|
| | | curEffect = curSkill.GetEffect(effectIndex)
|
| | | SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
|
| | | |
| | | # Def_SkillType_AttrSkillNoLearn 非学习属性技能 叠加属性计算
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetDogzCount()):
|
| | | ipyData = ipyDataMgr.GetDogzByIndex(i)
|
| | | if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, i):
|
| | | #未助战
|
| | | continue
|
| | | |
| | | for skillID in ipyData.GetHelpBattleSkills():
|
| | |
|
| | | skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
|
| | | if not skillData:
|
| | | continue
|
| | | # 同技能类型ID可多个叠加的属性时直接取表
|
| | | if skillData.GetSkillType() != ChConfig.Def_SkillType_AttrSkillNoLearn:
|
| | | continue
|
| | | |
| | | for effectIndex in xrange(skillData.GetEffectCount()):
|
| | | curEffect = skillData.GetEffect(effectIndex)
|
| | | SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
|
| | | |
| | | #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList))
|
| | | return skillAttrList
|
| | |
|
| | |
|
| | | def Sync_DogzInfo(curPlayer):
|
| | | ## 同步神兽信息
|
| | | dogzInfoPack = ChPyNetSendPack.tagMCDogzInfo()
|