ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -30,6 +30,8 @@
import SkillShell
import PlayerSuccess
import DataRecordPack
import PlayerWeekParty
import ItemControler
import time
@@ -111,7 +113,7 @@
    for equipIndex in equipIndexList:
        dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
        curEquip = dogzItemPack.GetAt(equipIndex)
        if not ItemCommon.CheckItemCanUse(curEquip):
        if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
            GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID)
            continue
        if not ItemCommon.GetIsDogzEquip(curEquip):
@@ -291,6 +293,7 @@
                GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
                return
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
        
    isFight = True if batteState else False
    GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)