| | |
| | | import SkillShell
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| | | import PlayerSuccess
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| | | import DataRecordPack
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| | | import PlayerWeekParty
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| | | import ItemControler
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| | |
|
| | | import time
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| | |
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| | |
| | | for equipIndex in equipIndexList:
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| | | dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
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| | | curEquip = dogzItemPack.GetAt(equipIndex)
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| | | if not ItemCommon.CheckItemCanUse(curEquip):
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| | | if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
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| | | GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID)
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| | | continue
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| | | if not ItemCommon.GetIsDogzEquip(curEquip):
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| | |
| | | GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
|
| | | return
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
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| | |
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| | | isFight = True if batteState else False
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| | | GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
|