ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -289,7 +289,7 @@
             4004:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
             4005:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
             4006:ChConfig.TriggerType_SuperHit, # 暴击时 触发技能6,
             4007:ChConfig.TriggerType_SuperHitValue, # 暴击时 增加暴击值7,
             4007:ChConfig.TriggerType_SuperHitValue, # 暴击时 增加暴击值百分比7,
             4008:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
             4009:ChConfig.TriggerType_HurtObjAddBuff, # 击中玩家(群攻多次触发)8,
             4010:ChConfig.TriggerType_ReduceCD, # 减少CD9, #CD
@@ -375,8 +375,7 @@
             4093:ChConfig.TriggerType_NoControl,   # 使关联技能不受控制 78
             4094:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率
             4095:ChConfig.TriggerType_SuperHitSuckBloodPer, # BUFF类: 暴击百分比吸血, 79
             4096:ChConfig.TriggerType_SuperHitAddSkillPer, # 暴击增加技能伤害
             4097:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 81
             4097:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 80
             }
    return tdict.get(effectID, -1) 
    #===========================================================================
@@ -393,6 +392,7 @@
# 获得【BUFF】被动触发的方式 与GetTriggerTypeByEffectID互补
def GetBuffTriggerTypeByEffectID(effectID):
    tdict = {
             1011:ChConfig.TriggerType_Buff_AttackSubLayer,  # BUFF类:攻击减buff层,0消失
             4500:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
             4501:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类:提高主动技能的技能伤害
             4502:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能
@@ -425,6 +425,7 @@
             4530:ChConfig.TriggerType_Buff_AttackSubLayer,  # BUFF类:攻击减buff层,0消失
             4531:ChConfig.TriggerType_BounceHPPerByAttacker,  # 反弹伤害百分比值, 由攻击方决定 77
             4532:ChConfig.TriggerType_SuperHit,    # buff中对第一目标暴击触发技能
             4533:ChConfig.TriggerType_BurnDisappear, # 灼烧消失触发 81
             
             803:ChConfig.TriggerType_BloodShield,  # 血盾
             806:ChConfig.TriggerType_BloodShield,  # 血盾