ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -329,16 +329,25 @@
            SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
            return
        
    serverGroupID = GameWorld.GetServerGroupID()
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
    if not zoneIpyData:
        return
    zoneID = zoneIpyData.GetZoneID()
    # 本服缓存超时,发送跨服服务器查询
    playerID = curPlayer.GetPlayerID()
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList})
    dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg)
    return
def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData):
    ## 收到子服请求查看跨服地图NPC个数信息
    
    zoneID = msgData["ZoneID"]
    mapID = msgData["MapID"]
    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(mapID, serverGroupID)
    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID)
    if not zoneIpyData:
        return
    realMapID = zoneIpyData.GetMapID()